3MAJ-VHF
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@ Ezekiel - wait, wait lol I cant follow ur speed.
Im rly glad u interested touching this project and helping to make it alive.Without knowing the limits of MS I also put things on that object that needs total removing. Than poly reducing to limits and rest what need to come.
If u r able to accomplish good way and is better than my any possible try, I send u a final files to finish them.
Thanks buddy for interests.
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Here is the latest files (.blend and .obj) of 2 versions.
3MAJ-STRIPPED - Here r all parts and details removed from model to lower the poly counts. With that it has 90K vertices and 175K triangles. This model I would like to convert below the limit without much lose of the basic shape. As I see the starting model u reduced to 25/20 K . Wanna experiment and try to do the same with this?
3MAJ-STRIPPED_REDUCED - Here I also removed more parts and applied blenders decimator modifier on every mash groups to max reduction without drastic loss of basic shape.
With that, final object has 57K vertices and 112K triangles.
My Blender version has no polygon reduction tool so Im looking for rest possibles. With verts Im satisfied, just that tris to erase somehow.P.S. Hours and hours stearing in blender, and now using right click to scroll in windows and browser
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See attachement, i have lose the UV Map, but i think you an easily remade it with your source files.
Model with 1 group, with maya you can break into multiple part and remake your UV map
Tell me if its good (or not), file opens corectly in MS3D (verify if al the components are OK)
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Finally its alive!
This is the first version where the performance is measured with 1024 square textures and as one part ship.Future plans
- Make it multipart
- Baydoor animation on his legs (they will stretch)
With this mod u can make quick test flying it as an Eagle.
Here is a quick video from test!
As always, any suggestions to improve it more if needed are welcome.
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Exporting the ship cmp with this settings fails to load in HardCMP correctly (all I see is 1st group).
Loading in UTF editor with show model screen is in full.
Latest 3MAJ-MULTIPART ship!Am I on the right course?
… and one noob question plus!
Does the docking action activates baydoor animation on player ship like it does for docking lights and is it same for jettison cargo? -
Nope!
UTF Editor 3.0 and adoxa’s Freelancer XML project with w0dk4’s tutorial !
However, last thing I need to make (wireframe) will need 3ds max for hitbox model.P.S. tnx Huor, this was round 200 logins/outs.