Is there a way to incorporate jumpgate and trade lane?
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I just recently created a new trade lane in New York system just farting around trying to learn new things… noticing trade lanes have specially properties that shield certain things (such as asteroids and debris), I was curious if a trade lane could pass through objects. I blew up in Manhattan, but that could be because the trade lane accidentally ended inside the planet’s sphere instead of on the other side… regardless, I was able to pass through the star in the center of the system. I noticed I did take hull damage, but managed to survive w/ the speed of the trade lane. Also concerned that trade lane would be interrupted when I’m near or in the star, I changed the star’s values to have no death zone…
Sorry, getting off topic…
What I want to do is have the trade lane at 0,0,0 (center of the star) initialize a jump. Was wondering if changing “Behavior = NOTHING” to “Behavior = Li01_to_Ew07” would allow this to happen… but before I try that, I need to know a way to have “Ew07_to_Li01” automatically engage to the trade lane so you don’t jump into the system in the middle of the star…
Is this possible?