Changing the targeting cross hair
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Hiye there and a shout from
how sphinks are going as a matter of wandering? rhetorically speeching. Splendiferous, ahh shu’ up spell-checkor, this sounds peculiarly weird enough, you station personnel…and cracking up nimbulus clowneys, hocus-pocus. You know that other PotC-Mod Forum where I registered on Wednesday methinks, wrote that lil letter a day later with a side-splitting effect and on Friday the Firteenth that went-unheard-of wreaking havoc occured; with then no further lessons learned. And here you might catch drunken freak-stylors. Thanks again to both posters, that was rather comical. But what troll has thought of crushing all three posts from us, hé? The apes on Gibraltar Prime are strolling with a paperbrella from one terrific tourist to anuwwer. Ya, all other indigenous natives there are huddling behind a Windows-sPain’, lo-ol. Ow, byHawaij, this grey-bluish background doesn’t go too well on the sensors, whahh.
Effe this, nonchalantly, by-the-by, rather quickly -ya. sort of- and without much effort tha’ is, a burst of a hyperlight of most probably having installed a somewhat functioning Mod (how do you start searching for Freeport-7 so that you can meet with Lonnigan? have no idea atoll, neither is it to be found in Sigma-17) via FLMM eh thingey -nice one, Sushy- ooh-wowzy, what’s that then? the unpacked files mind, are settling there automatically, storyline loaded from the original and starflies, the space-dinghy. Could have been a mess for all they know. That couch from Councellor Troy is somersaulting loik.
Or are those tealish, turquoise bleeps rats and frogs on the emerald dish -esque? wo? fiendly rockets omitting galatical silliness …Bring’em on, no sweats, nor clouds in the early day drinks. About to check Console.dll for a proper experiment later and maybe more boats, hmm, yeah, right. So, effe a push of several knoobs for a Kaffee Hag and a you-name-it, hoyé.
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0F85 --> 90E9 freelancer.exe 0ED5B9 M0tah remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings ```Makes job, but breaks the brackets to arrow switch at 2.5 K! Any solution to correct this? [http://youtu.be/xFptI0IiVAs](http://youtu.be/xFptI0IiVAs) Or maybe if this exists:
8601 --> 0000 freelancer.exe 0F045B adoxa show aiming lead on everything
2A01 --> 0000 freelancer.exe 0EC288 adoxa show aiming lead on all ships[d]show[/d] **hide** aiming lead … also does!?
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I have a question regarding this.
I memory serves, the color is done as mentioned above, but isn’t the actual reticle a graphic?
If this is so, a graphic could be substituted which would allow for contrasting color segments of the reticle.
For instance the lines would be double (e.g. two pixels) and one line would be solid and the other not and possibly offset a little.
Just a thought.
Pascal05
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So it is not actually a cursor? Is there a way to control the thickness of the lines?
Another idea that would be good, would be to have the reticle change colors against the background. It is annoying when one has to search for the cursor against backgrounds such as Kusari
Pascal05
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@sumanuti: Turns out all you had to do was make it transparent (i.e. set alpha [the [b]A of ABGR] to 00).
Dynamically changing the color is a bit much, but turns out it can use two colors, anyway.
Freelancer.exe 0F20A4 33C08AC10F->BF <bbggrraa>= crosshair color PART 1 ("inner") ~adoxa Freelancer.exe 0F20A9 B6FEC1E708->BB <bbggrraa>= crosshair color PART 2 ("outer") ~adoxa Freelancer.exe 0F20AE 0FB6CD0B->33F6EB18 = crosshair color PART 3 ~adoxa Freelancer.exe 0F216C 2.0f = crosshair horizontal thickness ~adoxa Freelancer.exe 0F21BD 2.0f = crosshair vertical thickness ~adoxa</bbggrraa></bbggrraa> ```This edit will override the color in Fl Colors.
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adoxa wrote:
0F85 --> 90E9 freelancer.exe 0F0459 adoxa hide aiming lead on everything
I knew mighty adoxa will swing his magic wand, again!
Works like charm, mate. Muchas muchas Gratzias !!!That is now for regular users, while for me, might stay HARDCORE WAY !