Mission 01a: It's not much, but it'll do..
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In the cutscene of the equipment room, Juni shows trent his ship. In the cutscene, the ship is a starflier (ge_fighter). I’ve replaced the loadouts.ini default ship to sp_fighter (a starflier clone w/ new textures, with texturing issues fixed using Freelancer XML Project). Everything works like I want it to, except the initial cutscene referenced. This still shows a regular starflier model, even after I’ve editted the .thn’s to point to sp_fighter instead of ge_fighter…
The loadouts refer to sp_fighter, the thn’s refer to sp_fighter, the m01a.ini refer’s to sp_fighter… even if I change ge_fighter to sp_fighter’s model in the shiparch.ini, I STILL have the vanilla starflier… O.o Is there any way someone can point me in the right direction here?
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Feel bad for posting this and then finding the answer on the same day… but after weeks of trying, I thought I’d ask…
I started lookin around in .thn files, li_01_equipment_ambi_s005_ship_01.thn references an rtc ship. After finding the match in rtc_shiparch.ini, I found the reference to cv_starflier under “rtcprop_civ_fighter”… changed that to point to the clone and walla!! Figured I’d post the findings rather than delete the post in case someone else ever has this complication.