Tradelane Naming
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Hello, I’m Curri and I’m stumped…
Over at FW:ToW I’ve been tasked to give the hyperlanes (tradelanes) proper names but I cannot figure out what I’m missing. I’ve emulated how FL names these but cannot replicate.
What I’ve done:
I’ve added tradelane_space_name = to the first and last ring with the correct ids string.A zone for the tradelane
[Zone] nickname = Zone_Calamari_Perlemian_Kashyyyk_to_Checkpoint_Tradelane_1 ;pos = -115340, 0, 269740 - FLE Original pos = -115383, 0, 269718 ; - Re-Calculated with mid-ring rotate = 0, -49, 0 shape = BOX size = 3780, 3780, 100710 comment = . tradelane lane_id = 1 tradelane_down = 30 sort = 14 toughness = 1 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = area_cargos, 3, 0.4 faction = arakyd_grp, 0.1 faction = balmorran_arms_grp, 0.1 faction = blastech_grp, 0.1 faction = sorosuub_grp, 0.1 faction = core_civ_grp, 0.3 faction = tagge_grp, 0.1 faction = microdata_grp, 0.1 faction = smuggler_grp, 0.1 faction = republic_grp, 1 encounter = area_starfighters, 3, 0.2 faction = republic_grp, 1 encounter = area_frigates, 3, 0.05 faction = republic_grp, 1 encounter = area_transports, 3, 0.1 faction = arakyd_grp, 0.1 faction = blastech_grp, 0.1 faction = borstel_grp, 0.1 faction = balmorran_arms_grp, 0.1 faction = fabritech_grp, 0.1 faction = golan_grp, 0.05 faction = incom_grp, 0.1 faction = kdy_grp, 0.05 faction = koensayr_grp, 0.1 faction = sorosuub_grp, 0.1 faction = taim_and_bak_grp, 0.1 faction = republic_grp, 1 encounter = area_raiders, 3, 0.05 faction = pirate_grp, 0.3 faction = empire_grp, 0.7
Which shows highlighted in the system map under Political Map tab.
And, just in case, encounter parameters:
[EncounterParameters] nickname = tradelane_cargos filename = TOW\missions\encounters\trade\area_cargos.ini [EncounterParameters] nickname = tradelane_starfighters filename = TOW\missions\encounters\wander\area_starfighters.ini [EncounterParameters] nickname = tradelane_frigates filename = TOW\missions\encounters\wander\area_frigates.ini [EncounterParameters] nickname = tradelane_transports filename = TOW\missions\encounters\trade\area_transports.ini [EncounterParameters] nickname = tradelane_raiders filename = TOW\missions\encounters\wander\area_raiders.ini [EncounterParameters] nickname = tradelane_scouts filename = TOW\missions\encounters\wander\area_scouts.ini
Don’t know what else could be missing other than modifying some other *.ini like asteroids, nebulae and rings…
The worst thing I’ve found out is that, even if it has an ids_name, it will not show it on the scanner box. Only the Sector Name, Grid
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Davis wrote:
Did you modify anything else but the system ini file for typing the trade lane’s name?
If you did not, then you may need to use reshacker for the mod’s dll to type the trade lane’s name.I don’t know what you mean. These entries are directly from the system, Calamari.ini to be exact.
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It sounds like the tradelane rings don’t have an NPC faction associated with them, which is why they’re showing up as “Sector Name, Grid.” I’ve noticed this myself with tradelanes when I took away their owning npc faction, as they changed from “X Faction Trade Lane Ring” to “Sector Name, Grid.”
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This is a correctly working and labeled 3 ring tradelane (beginning, middle and end). If you have the space names as shown then search elsewhere for the problem (did you make the actual entries in the dll?)
[Object]
nickname = GT01_Trade_Lane_Ring_01
reputation = co_os_grp
pos = -26000, 0, 62500
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 460696
ids_info = 66170
tradelane_space_name = 460685
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
next_ring = GT01_Trade_Lane_Ring_02
[Object]
nickname = GT01_Trade_Lane_Ring_02
reputation = co_os_grp
pos = -36500, 0, 62500
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 460696
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
prev_ring = GT01_Trade_Lane_Ring_01
next_ring = GT01_Trade_Lane_Ring_03
[Object]
nickname = GT01_Trade_Lane_Ring_03
reputation = co_os_grp
pos = -47000, 0, 62500
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 460696
ids_info = 66170
tradelane_space_name = 460708
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
prev_ring = GT01_Trade_Lane_Ring_02 -
Here’s the Ring code. Seven rings. I don’t see any major differences for yours.
[Object] nickname = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_01 reputation = rep_navy_grp pos = -153141, 0, 302340 rotate = 0, -49, 0 archetype = Trade_Lane_Ring ids_name = 4 ids_info = 66170 tradelane_space_name = 460486 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_02 [Object] nickname = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_02 reputation = rep_navy_grp pos = -140555, 0, 291466 rotate = 0, -49, 0 archetype = Trade_Lane_Ring ids_name = 4 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_01 next_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_03 [Object] nickname = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_03 reputation = rep_navy_grp pos = -127969, 0, 280592 rotate = 0, -49, 0 archetype = Trade_Lane_Ring ids_name = 4 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_02 next_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_04 [Object] nickname = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_04 reputation = rep_navy_grp pos = -115383, 0, 269718 rotate = 0, -49, 0 archetype = Trade_Lane_Ring ids_name = 4 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_03 next_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_05 [Object] nickname = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_05 reputation = rep_navy_grp pos = -102797, 0, 258844 rotate = 0, -49, 0 archetype = Trade_Lane_Ring ids_name = 4 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_04 next_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_06 [Object] nickname = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_06 reputation = rep_navy_grp pos = -90211, 0, 247970 rotate = 0, -49, 0 archetype = Trade_Lane_Ring ids_name = 4 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_05 next_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_07 [Object] nickname = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_07 reputation = rep_navy_grp pos = -77626, 0, 237097 rotate = 0, -49, 0 archetype = Trade_Lane_Ring ids_name = 4 ids_info = 66170 tradelane_space_name = 460147 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Calamari_Perlemian_Kashyyyk_to_Checkpoint_Ring_06
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They all do, no problem there.
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I notice your position numbers are gigantic!
pos = -153141, 0, 302340
I would think 300k out would be a huge problem as this is normally off the grid (which can be adjusted, I know). Try an experiment by moving a section of it to near center of system and see if it now works.
I know this nav map quirk may not affect names in space for tradelanes, but you never know. To check it is quick.