HUD Texture Problem
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Try this thread:
http://the-starport.net/modules/newbb/viewtopic.php?start=0&topic_id=2458&viewmode=flatℴ=ASC&status=&mode=0You may find what you’re looking for.
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I must have something wrong with me. I just looked over the whole thread you gave me, but I’m still not sure what I’m supposed to edit. From what little I understood, it sounds like I need to mess with a dc node in the hud files, but I don’t know what to change inside of UTF to mess with the color. Pls help me out here before I go insane!
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Believe it or not I actually have his tutorial, which is what helped me get the main HUD work done. However, I haven’t sent him a pm at all, so I might try that. In any case thx for all your help.
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I checked my unique HUD which contains a recolored darkblue texture and works fine (I used that tutorial as well) what means that you either missed to modify a file or you got savegame problems. When you start a new game do you delete the old entries? If you do so (and presume you use FLMM) is your mod active or not?
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I start a new game every time I run Freelancer when I’m modding, and no I don’t delete any of the old entries. I actually don’t have a mod folder in flmm yet, I’m editing Freelancer directly, then saving the files to a separate folder to keep track of what’s been done. It’s confusing but it works, at least for me. Oh, and I pm’d cheeseontoast like you suggested, but I haven’t gotten a reply back yet.
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Ello, I’ve replied to your PM lol
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I’ve been messing around with the HUD (still) and those blue inner edges just won’t go away. I took another look at that thread, however, and I think that those dc nodes are my problem. I’m just not sure how to change the RGB values of INV_insideframecolor #. If someone could tell me which program to use (right now I’m using UTF Editor) and how to change those values, it would be highly appreciated.
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@Devastation:
I strongly recomend to delete the old entries every time you modify HUDs and you should use FLMM.
I cannot help but posting my entry files that you could compare with your HUD file list:
hud_guagewindow.cmp
hud_maneuverbox1,2,3,4,5,6,7,8,9.cmp
hud_nnbox4,5,6,7.cmp
hud_numberboxes.cmp
hud_shipinfo.cmp
hud_shipinfo_min.cmp
hud_target.cmp
hud_target_min.cmpI don’t know what sort of program you use for recoloring the textures but several files -posted above- have images with alpha layer so recoloring isn’t enough but separating the ACs otherwise you gonna get messy result.
Hope it helps.
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sigh, I just spent over an hour carefully re-importing every tga file into every cmp file in the entire Interface folder. Those irritating little blue corners still haven’t changed color (@Davis I re-did those files you suggested as well). I should mention that the dark blue texture on the main menu buttons has changed, but the corners on the windows haven’t. @Davis To answer your question from earlier, I use Paint.NET to edit the tga files.
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I did it! I got all the corners to change colors! Turns out it was those Dc nodes after all. It was a lot simpler than I thought, so now all of my corners are green instead of blue. The only thing I couldn’t get was the News Board and the Job Board, if anybody has an idea of which files will change those let me know. So in summary, follow cheeseontoast’s tutorial to get everything but the corners changed. Then just open the following files in UTF Editor, and open either Material #24021004121105 or INV_insideframecolor (whichever one’s present), then click on “edit” next to “float array” and mess with the values.
INTRO\OBJECTS\front_characselectbox.cmp
INTRO\OBJECTS\front_charactercreatebox.cmp
INTRO\OBJECTS\front_serverselect.cmp
INTRO\OBJECTS\front_shipselectionbox.cmp
INTRO\OBJECTS\multi_accountboxlong.cmp
INTRO\OBJECTS\multi_accountboxshort.cmp
INTRO\OBJECTS\multi_attentionreq’d.cmp
INTRO\OBJECTS\multi_charactercreation.cmp
LOADSAVE\ls_background.cmp
MULTIPLAYER\CHAT\chat_chat_textbox.cmp
MULTIPLAYER\TRADE\trade_background.cmp
MULTIPLAYER\TRADE\trade_backgroundold.cmp
NEURONET\errorexplanation.cmp
NEURONET\CHAT\chat_background.cmp
NEURONET\INVENTORY\char_infowindow.cmp
NEURONET\INVENTORY\front_options_box2.cmp
NEURONET\INVENTORY\front_options_box.cmp
NEURONET\INVENTORY\front_shortoptions_box2.cmp
NEURONET\INVENTORY\front_shortoptions_box.cmp
NEURONET\INVENTORY\hlp_window.cmp
NEURONET\INVENTORY\inv_biginforcard.cmp
NEURONET\INVENTORY\inv_biginforcard_center.cmp
NEURONET\INVENTORY\repair_bakgrnd.cmp
NEURONET\NAVMAP\NEWNAVMAP\nav_navmap_left.cmp
NEURONET\NAVMAP\NEWNAVMAP\nav_navmap_right.cmp
NEURONET\NAVMAP\NEWNAVMAP\navmap_background.cmp
NEURONET\OPTIONS\alt-f4window.cmp
NEURONET\OPTIONS\escapewindow2.cmp
NEURONET\OPTIONS\missionfailed.cmp
HUD/hud_guagewindow.cmp
HUD/hud_maneuverbox1,2,3,4,5,6,7,8,9.cmp
HUD/hud_nnbox4,5,6,7.cmp
HUD/hud_numberboxes.cmp
HUD/hud_shipinfo.cmp
HUD/hud_shipinfo_min.cmp
HUD/hud_target.cmp
HUD/hud_target_min.cmp
Note: To get a dark green color, like what I wanted, enter these values.
0.000000
0.210000
0.060000Again, this will fix all corners except the News and Job Board’s. Any thoughts on those would be appreciated.
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Glad too see you got it all working fella! =]