Odd planet texture problem
-
While testing the Broken Bonds mod, we ran into a really wierd issue with the custom planet textures. Some planets would appear fine, while others would have missing texture panels. Were the problem consistent, I would just assume I did something wrong when I made the planets, but these tested fine in the past. Worse, the error isn’t consistent. Some people were seeing different missing textures, and which ones are missing change.
For example, during earlier testing, the textures on two of the planets were completely missing, making them appear solid white. When I came back to the system later, one had it’s full texture set, but the other was still all white. I docked and undocked, and the white one was still wrong, and the one that was previously fully textured was now missing a tile. No two players logged in were seeing the same ones missing, either. I’m totally at a loss here, and there’s no way we’re going to get anything out the door with such a big problem unfixed.
-
Are your textures square, i.e. 512x512 or 1024x1024 or 2048x2048?
They must be square, as above.
They must not be oblong, i.e. 512x1024, 1024x2048
And also I have experienced bad DDS conversions, all of my .tga textures worked, but some DDS ones had missing parts sometimes or showed alternate white/texture/white/texture horizontal stripes. That was DDSConverter 2. When I remade them in Photoshop with nVidia DDS plugin and made them square, they were fine.
Hope this helps.
And I seem to recall that some planets I made had a cube map, so that sometimes they had a white (blank) north-polar or south-polar panel, but I can’t remember the circumstances when that happened.
. -
I thought Adoxa sorted this for you ages ago. Didn’t you have problems with the way you named your nodes in the mat or something, bit length maybe.
Edit: Here’s what Adoxa said
The spew has a clue. Whatever you used to generate planet_perth.mat didn’t do it properly. Load it with the new UTF Editor and rename each material’s Dt_name (just pressing Ok is enough - you’ll see it’s size becomes one byte more). Save and done.
-
That error was consistent. The same tile appeared gone for everyone, and I sorted the error on it. This is something different, and rather confusing.
-
Well, that was a rather stupid error on my part. The only planets that were messed up were a couple older ones that I forgot to fix after Adoxa told me how. Embarrasing, but it happens.