Freelancer 2 on kickstart
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I mean why not while watching project which are complete BS geting founded for milions id say someone high in the comunity who got still contact to the original makers who quit Micro$oft to start the project im 140% sure they’d get the founding
I quit this game years ago i still remember it almost every day almost every time i see something that has to do with space sim games space itself
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Yeah, Microsoft still holds rights to the IP, so…
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Maybe i Off-topic (again).
Guys, maybe (i mean might be), we should (i mean we might should) moving forward.
I sent few email in the last few weeks to LS to about game engines, And about he’s game. After that, i think this question very long: What’s the further future?
I think people on this website already have enough resources to build a indie game with a public game engine (Like Unity3D Or Unreal) to rebuild the glow of Freelancer.
So, maybe we just need a strong purpose. Take look the Freeworlds, i’m pretty sure if those guys make decide to rebuild Freelancer in other game engine, they will done it nicely.
Btw, i’m not one the “This game is old to die” guy.
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This topic always seems to come back around don’t it?
Here’s my 2 cents…
I love Freelancer, but i HATE the engine behind it, I know that sounds strange from someone that just loves to push it to its limits but that’s the reason i do, and why I went the path of adding almost every “extra” engine addition made by adoxa to try and turn it into what it could have been if certain production schedules hadn’t been rushed. Freelancer 2’s engine i fear (total speculation) would have been even more restrictive, as far as the test vids go you can see the game was clearly made for Xbox and not PC and even though we would have gotten a Port she’d be locked down tight thanks to our new friend… in house DLC
Now, im a believer that if we all (somehow) banded together, put aside whatever that bugs you about whoever else, We’d probably be able to make one hell of a space sim… but it wouldn’t be Freelancer, even if that was our goal. Each game becomes “itself” during the dev process, takes on a soul (or lack of…) from the energy of both the developers and voice/caption artists. Freelancer is unique, because of it’s soul, and the love we all over time have given that soul… turned it into our visions of Galaxy’s… Alien Races… Arm’s wars… you name it… one of us has at least tried it. and as long as at least one of us is still nurturing that soul it therefore exists and replication is superfluous ~ Heavy
GE excites me
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Thanks for the support guys, I appreciate it. I am still working on the engine quite often and continually work to improve it.
BTW, the digital brilliance domain is in the middle of a transfer atm so if you need to contact me do it thru the GE site or in a pm here.