Please help me to make the NoPvpTokens plugins
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JONG wrote:
I mean that, mounted equipment then change affiliation automatically, but no any other of function.try the repbyitem or playercntl plugin
they will update ur reps & affiliation on undockingout of my experience the playercntl config tool by cannon dont recognize the tokens if they are not setup as scanners, so u need to add them to the file by hand.
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M.o.D. wrote:
JONG wrote:
I mean that, mounted equipment then change affiliation automatically, but no any other of function.try the repbyitem or playercntl plugin
they will update ur reps & affiliation on undockingout of my experience the playercntl config tool by cannon dont recognize the tokens if they are not setup as scanners, so u need to add them to the file by hand.
Thanks for your reply, I have tried these plugins, but they fall short of my needs, I need like above of plugins, it can add the factions name on front of the player name, and the other player can see the player’s factions name.
Sorry for my poor English.
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Here is new version. I renamed it to “Tokens”. It allows you to set NoPvpTokens and AffiliationTokens, which changes only affiliation. NoPvpTokens can’t change affiliation now, so you must use AffiliationTokens.
Put tokens.dll and tokens.ini to /EXE/flhook_plugins/. Settings are in tokens.ini, here is example:[AffiliationTokens] ge_s_tractor_01, br_n_grp ```It changes affiliation to br_n_grp, when you mount Tractor Beam. [Download Link](http://deathkiller.bplaced.net/development/freelancer/flhook/plugins/tokens.zip)
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wow that was quick
no i must decide which flhook version i’ll chooseJONG wrote:
I need like above of plugins, it can add the factions name on front of the player name, and the other player can see the player’s factions name.Yeah thats possible with them aswell when u let the plugin change the rep of a player to a value which is higher than the
common.dll 0x18C5D4, 0x18D5D4 0.9f = reputation over which will give you affiliation with that faction (faction name appears in space before your name) ~Dev ```value.
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DeathKiller wrote:
Here is new version. I renamed it to “Tokens”. It allows you to set NoPvpTokens and AffiliationTokens, which changes only affiliation. NoPvpTokens can’t change affiliation now, so you must use AffiliationTokens.
Put tokens.dll and tokens.ini to /EXE/flhook_plugins/. Settings are in tokens.ini, here is example:[AffiliationTokens] ge_s_tractor_01, br_n_grp ```It changes affiliation to br_n_grp, when you mount Tractor Beam. [Download Link](http://deathkiller.bplaced.net/development/freelancer/flhook/plugins/tokens.zip)
Very Very Thank you DeathKiller, you solved the problem plagued me, I’m really very grateful to you.
Thanks again DeathKiller, now I’ll try it and see what I get.
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M.o.D. wrote:
Yeah thats possible with them aswell when u let the plugin change the rep of a player to a value which is higher than thecommon.dll 0x18C5D4, 0x18D5D4 0.9f = reputation over which will give you affiliation with that faction (faction name appears in space before your name) ~Dev ```value.
I’ve made the changes, so I need the plugin like DeathKiller make.
Like saying that, after the player gets an item, it will display the title of Jedi on the player name, that’s will be funny, right?
Thanks for your help and suggest. ^_^
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Hi DeathKiller, I was tried this plugins, its can’t be use in my flhook.
I’m use this version of flhook:
http://sourceforge.net/projects/kosacid/files/
may you can help me again?
Thanks for your hard work and help.
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Yes, I know about it. I think It’s because kosacid’s FLHook is compiled in VS 2010, and I’m not able to compile it, so I’m using FLHook from official SVN and I’m compiling FLHook with Visual C++ 2008. Discovery plugins are compiled in 2008 version too, so I can use them.
Kosacid’s plugins can be recompiled for 2008, so then it can be used with official FLHook.
If you’re not using official FLHook version, I can’t help you. -
DeathKiller wrote:
Yes, I know about it. I think It’s because kosacid’s FLHook is compiled in VS 2010, and I’m not able to compile it, so I’m using FLHook from official SVN and I’m compiling FLHook with Visual C++ 2008. Discovery plugins are compiled in 2008 version too, so I can use them.
Kosacid’s plugins can be recompiled for 2008, so then it can be used with official FLHook.
If you’re not using official FLHook version, I can’t help you.First thanks for your reply.
It is another way to solve the problem, my mod need those plugins to run:
bsdocking.dll < MobileDock
build.dll < player can build weapon or equipment
DockRestrict.dll < can limit player dock
Itemrestrictions.dll < can limit item to trade or in space
regarmour.dll < armour regen
SpinProtection.dll < ships spin protection
store.dll < let player can be store and take back item or something in tagetMay you have those plugins can let me use?
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I recompiled these plugins for you. One function in regarmor source was missing, so I added it, and It’s not tested. Plugins were made by kosacid, I recompiled them only.
Download flhook from this link: http://svn.the-starport.net/flhookplugin/trunk/bin/FLHook.dll
And then download plugins in attached file. -
DeathKiller wrote:
I recompiled these plugins for you. One function in regarmor source was missing, so I added it, and It’s not tested. Plugins were made by kosacid, I recompiled them only.Download flhook from this link: http://svn.the-starport.net/flhookplugin/trunk/bin/FLHook.dll
And then download plugins in attached file.I don’t know how to express my thanks.
Thanks DeathKiller, I’ll try and report what I got.
Very thanks for your help.
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Sorry DeathKiller, I forget to tell you I have another plugins in use, it is:
cloak.dll
playercntl.dll
ftl.dll
minecontrol.dll
condata.dll
tempban.dllplease help me to add those plugins, thanks you so much.
If you have time, may you can tell me if I want to recompile those plugins myself, what procedures and data are necessary?
I think it comes than I trouble you to help better.
Test report:
build.dll not work.
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I don’t know why build doesn’t work, but the source code looks bad.
playercntl - Download
minecontrol - Download
condata - Download
tempban - Download
cloak and ftl are in Attached file.Other plugins (from DIscovery) can be found here in SVN
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Sorry, I forgot that this plugins needs additional library. Download this and put it to EXE/flhook_plugins/
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DeathKiller wrote:
Sorry, I forgot that this plugins needs additional library. Download this and put it to EXE/flhook_plugins/Thanks DeathKiller, thanks for your help.
I saw the Cannon’s plugins has some files like tempban.pdb, its mean if I use this plugins, I need to put the tempban.pdb files in the flhook_plugins together? or just put the tempban.dll only?
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MineControl plugin was made by Cannon, and you can try newer version from SVN (I put link here).
*.pdb files are only for debuging, so you don’t need them.For DJ.DBFuz: Plugins are in Attached file.