Please help me to make the NoPvpTokens plugins
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DeathKiller wrote:
I recompiled these plugins for you. One function in regarmor source was missing, so I added it, and It’s not tested. Plugins were made by kosacid, I recompiled them only.Download flhook from this link: http://svn.the-starport.net/flhookplugin/trunk/bin/FLHook.dll
And then download plugins in attached file.I don’t know how to express my thanks.
Thanks DeathKiller, I’ll try and report what I got.
Very thanks for your help.
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Sorry DeathKiller, I forget to tell you I have another plugins in use, it is:
cloak.dll
playercntl.dll
ftl.dll
minecontrol.dll
condata.dll
tempban.dllplease help me to add those plugins, thanks you so much.
If you have time, may you can tell me if I want to recompile those plugins myself, what procedures and data are necessary?
I think it comes than I trouble you to help better.
Test report:
build.dll not work.
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I don’t know why build doesn’t work, but the source code looks bad.
playercntl - Download
minecontrol - Download
condata - Download
tempban - Download
cloak and ftl are in Attached file.Other plugins (from DIscovery) can be found here in SVN
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Sorry, I forgot that this plugins needs additional library. Download this and put it to EXE/flhook_plugins/
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DeathKiller wrote:
Sorry, I forgot that this plugins needs additional library. Download this and put it to EXE/flhook_plugins/Thanks DeathKiller, thanks for your help.
I saw the Cannon’s plugins has some files like tempban.pdb, its mean if I use this plugins, I need to put the tempban.pdb files in the flhook_plugins together? or just put the tempban.dll only?
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MineControl plugin was made by Cannon, and you can try newer version from SVN (I put link here).
*.pdb files are only for debuging, so you don’t need them.For DJ.DBFuz: Plugins are in Attached file.
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what does “minecontrol.dll” do?
its for managing this -> http://www.youtube.com/watch?v=_wQy-XcCl60
the config is pretty self-explanatory, just take a look at it >> ^^
kind of Btt:
wow thanks for ur time and effort
now only the rest of flaks hooks must be transformed into plugins :D:D
(that would be ultra awesome) -
DeathKiller may you do also Bountyhunt from KosAcid - i see it works but not wants to show list of bounties when you enter /bountyhunt list or just /bountyhunt
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BountyHunt is in Attached file. List is disabled by default. It can be enabled in settings - add “EnableList=yes” to [General] section.
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Thx - the same as i have recompiled.
If i do for example:/bountyhunt tester3 100 100
then
/bountyhunt ```or``` /bountyhunt list ```- it gives nothing.
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I thought you wanted to disable list. If you want to enable it, add EnableList=yes to [General] section in settings file.
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Added EnableList=yes to [General] - no luck
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Try this new version:
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Nice work. TY 4 sharing.
I tried various plugins (converted ones, original KOSACID ones and
from the revision 195).Now i d run in various issues:
#1
Is there a special client DSACE.dll?
Loading the dsace.dll from the ver.1.0 pack of 1.6.0 crashes my FL at launch.#2
Is there any info, what the plugins- base.dll
- event.dll
- ahookext.dll
- conn.dll
do or how to use 'em and about the - ‘CharnameTag’
- ‘BlockedSystem’ (can be more than 1 system blocked?)
function of the playerctrl plugin?
#3
With the bountyhunt plugin, there seems to be a limited hunting time of 240 minutes.
Using more than this time, sets the hunting time to 30 minutes.
Might make sense, to set the time to max, if it is blasted.Also I d expect, that the ‘autobountyhunt’ would set random bounties.
This seems not to work.#4
Would be cool and make me happy,
if anyone would also recompile the- lzcompat.dll (needed to use CheatersDeath)
- docktag.dll
plugins.
PS.
/bountyhunt list works as soon as there is a bounty. -
1. Here is last version, it works. But if your game crashes at launch, you are probably using jflp.dll or another similar library. Try to put DSAce.dll at last place (after jflp.dll) in dacom.ini.
base.dll - Players can build stations.
event.dll - Events for players (NPC and Cargo)
ahookext.dll - base.dll, mobiledock.dll and other plugins need this library to work
conn.dll - Adds command which transfers players to/from Connecticut (Event system)3. Yes, you are right. Bountyhunt time is limited to 240 min, I can change it.
“autobountyhunt” value in settings is never used in plugin, so it’s not completed.4. Plugins are in Attached file.