Please help me to make the NoPvpTokens plugins
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1. Here is last version, it works. But if your game crashes at launch, you are probably using jflp.dll or another similar library. Try to put DSAce.dll at last place (after jflp.dll) in dacom.ini.
base.dll - Players can build stations.
event.dll - Events for players (NPC and Cargo)
ahookext.dll - base.dll, mobiledock.dll and other plugins need this library to work
conn.dll - Adds command which transfers players to/from Connecticut (Event system)3. Yes, you are right. Bountyhunt time is limited to 240 min, I can change it.
“autobountyhunt” value in settings is never used in plugin, so it’s not completed.4. Plugins are in Attached file.
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TY
- that really helps.
- that really helps.
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DeathKiller wrote:
Try this new version:issue hasn’t changed
still blank bounty hunt list, when there are bounties
I was also wondering if I could get it modified to allow a longer bounty time than 30 minutes. and that if a bounty is failed/time out the money doesn’t go the ship that is bountiedWe tried - for me still wont work too, well KosAcid appeared will try to catch him
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This BountyHunt ported from https://skydrive.live.com/?cid=1105a8f9b697e3cc&id=1105A8F9B697E3CC!161
FLHook LC
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One more question:
What libraries are need to run this FlHook?
Problem:
Runs fine @ my testserver.
Doesn’t load at the main server.
I d guess the VC2005 is missing.
But I am not really able to fool around
at the main server for testing purposes.
(KOSACID’s version runs fine
so VC10 libraries are there) -
It was compiled with Visual C++ 2008, try to download Visual C++ 2008 Redistributable: http://www.microsoft.com/en-us/download/details.aspx?id=5582
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TY once more.
I ll try and keep you informed.PS. Installing this library did it.
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I recompiled anticheat.dll and newer version of npcheal.dll
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DeathKiller wrote:
Try this new version:May you can add this dll of src files for me?
I want to recompile it to my language.
Thanks for your help.
PS.I was download the VS2008 and try to recompile those plugins to my language, but I can’t open the vcxproj files, may you can give me those plugins of vcproj src files?
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Source codes aren’t changed. I copied *.h and *.cpp files to condata plugin, compiled and renamed it. It doesn’t look good (because I don’t have time for it), but it works.
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DeathKiller wrote:
Source codes aren’t changed. I copied *.h and *.cpp files to condata plugin, compiled and renamed it. It doesn’t look good (because I don’t have time for it), but it works.Thanks DeathKiller, that’s really help.
I was find I use VS2008 recompiled of dll files big than old one, how to setting it can be better?
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sumanuti wrote:
I think you need a Release debug mode to Build it.
P.S. Halloween taught me.Thanks sumanuti, I was try to setting it to Release mode, and yes it will let your dll files size small than debug mode.
But it still big than old dll files 100kb, any idea?
Edit:Never mind, I find it myself, thanks for your help.
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KOSACID has updated a few plugins.
Those supposed to work with the ‘offiial FlHook plugin version 2’
seem to be located in the /concepts/ directory:=> sourceforge.net/projects/kosacid/files/Concepts/
(together with other stuff - but the 2 newest files should be interesting)
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Hi DeathKiller, do you have this plugins may share for me:
; Restrictions for mounting internal equipment setup
; Items will be able to be bought but not mounted
; List the nicknames of the internal equipment you want players to have restrictions mounting
; Format: = comma separated ship nickname list of authorized ships
[InternalMountRestrictions]
nomad_cm_01=te_no_fighterand may add the src for me let me can make my language to use.
Thanks for your help.
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JONG wrote:
; Restrictions for mounting internal equipment setup ….
…
If someone touches this, maybe also have a look
at the dasace.dll / dsacesrv - plugin.
Those reference a ‘techcompat.cfg’ which seems to
; This file controls technology compatibility. If mismatching technology is used then a
; penalty will be applied. Every ship and mountable item is assigned one or more technology
; groups in this file.raise the power consumption / drop the output.
Would be much better, if you could set a malus,
for those, using a ship which doesn’t meet their roleplay
or using a Kursari ship with Liberty or Nomad weapons.
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i noticed that the given dsace.dll and the ported cloak plugin are not cooperating. when im using discos cloak plugin the cloak works but u need to define fuel. (and i dont like that idea^^)
cloaking via kosacid’s ported plugin only works without dsace.dll (i guess the clientside cloak triggers are different or smth like that)
could someone make a dsace.dll without the cloaking parts?
that would be pretty awesome.or did anyone managed to get it working properly?
i tried it with removing the client cloak.dll given by kosacid but the ships wont cloak with dsace.dll even though the messages are appearing. -
F!R wrote:
If someone touches this, maybe also have a look
at the dasace.dll / dsacesrv - plugin.
Well, I was tried the dasace.dll / dsacesrv plugins, but I have some question and can’t be solve, you can see my post in here.
So that’s why I need asking for help.
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DJ.DBFuz wrote:
…
could someone make a dsace.dll without the cloaking parts?
that would be pretty awesome.
…Encountered a few cloaking issues and so I fooled around
with the loading sequence in ‘dacom.ini’ and
finally put the cloak.dll AFTER the dasace.dll.BUT I think I had the client.dll of KOSACID’s anticheat loaded.
And why not use KOSACID’s anticheat?
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DJ.DBFuz wrote:
could someone make a dsace.dll without the cloaking parts?
that would be pretty awesome.just let the clients load it after dsace.dll
edit:
just saw that F!R already answered