[Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Is that a threat?
So if it fails all those who didnt supported it have to be accused. Sure thats the thing how it works nowadays. I tend to like the space genre.
But honestly I support what i like to support and not because someone tends to accuse me that i am guilty if a thing fails or not. What happens if it fails? There will be a next trial of someone else. Earth does not stop rotating - and there are many centuries left on this earth to bring other space sims or try it
If its a success then well - congratulations. All involved deserved it then. And they shall have fun and enjoy it!
Sometimes its just as easy as that. Postings like the one Chips quoted wont bring me any closer to fund this project - more likely the other way round. They shall convince fund givers and not beg for it.
What wonders me a bit - why in gods name shall this game make everything different than all the others who failed until now? Just because Chris Roberts is involved? Lets assume the project reaches the total sum it requires - it still could fail. Who says it will be a success if all funds could be collected?
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Looks like the crowd-funding total has just passed 1 mil, half way in less than a third of the time.
That should be enough to convince the undecided and maybe even the cynics ;).
I think we tend to look at this as an ambitious FL mod being assembled by a bunch of inexperienced coders in their spare time. In actual fact itās a business venture that has to have been planned and researched thoroughly before itās green lighted, Chris Roberts and his backers intend to profit from this game but if it gets me a new space sim they deserve it!
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Isnāt it also cynic to say that the genre is dead while during the past 10 years +20 games of this kind were released? Sure, the space sim genre is not main stream (it actually never was)ā¦ but it is not dead at all.
There are currently 28 space sims in development (star citicen included). If Chris Roberts develops his game or not is not important and to save the genre is not required at all. Such comments were just respectless to every game developer which worked and released space sims during the past years while Chris Roberts did nothing for the genre in that time.I also would disagree with the conclusion mentioned in that quote above. IF star citizen becomes a major success then all small space sim projects practically will die out. Quoting FF:
What I find unsettling here is: what the hell do you guys think? That Freelancerās going to survive forever?
ā¦ same practically applies to the rest of the space sims sooner or later.
New projects will have major problems to establish because in order to be successful they would need the same amount of support, time and money that Star citizen hasā¦ and that with the disadvantage of not having a famous name (Chris Roberts) in the team. -
You SWAT guys are always focussing on the negative mind arenāt you lol. I have to agree with one thing you point out though, there are a shed load of space games on kickstarter, some funded, so this is far from the live or die situation some would make you believe it is.
Iām itching to pledge for the freelancer ship, but I still want to see more first. Plenty of time left.
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Not really focusing on the negative. I just try to weight what has been given. And just an outline of what is planned. A especially rendered trailer, some nice pictures are just what they are. All of what was done for BP too.
It didnt raise (dunno unfortunate) a WOW effect for me, CRAZY a new game that everything else now developed would make looking bad thing^^ For me its just a game in development - i admit i follow its progress - but actually thats all and its not the only game that gets my attention in this matter.
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Well, we are focusing on diversity and donāt let a shiny light at the horizon blind us. If that is negative in your eyes then ok, fine.
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Damn it OP, even when I put lol on the end, you still take it seriously. Bloody Germans, thereās no hope!
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I, however, fully agree with Chips. This project could be a return to fame for space sims, whether you want to believe that or not. Itās the first space sim in a long, long time that has garnered widespread media attention across the entire gaming scene.
You can talk about the bazillion Kickstarter space sims, but the truth is that many of them are orders of magnitude smaller in scope and visibility than Star Citizen. Iām not personally convinced that SC is the game I want (far from it, even), but Iām willing to back it for the sake of the genre.
If it succeeds, it will be a wake-up call to the industry, showing that space sims can still be made even today. If it fails, space sims will get to survive, barely, away from the spotlight as they have for the past decade.
@OP: 20 games in the past ten years is a dead genre. No other genre has put out so few games in such a long period of time, and if youāre still using that list I saw you trotting about, thereās like a quarter of those āgamesā that are mods for FS2Open or X expansions.
But hey, honestly, I did not expect anything else coming from you. I also know I wonāt convince you. Iām just attempting to stem the utter negativity thatās exuding from every post youāre writing.
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This is an excerpt of the Freelancer review from Gamespot.
http://www.gamespot.com/freelancer/reviews/freelancer-review-2912041/When Wing Commander creator Chris Roberts announced that he was leaving Origin Systems, fans of his games were concerned that he had abandoned the space simulation genre. In 1999, those concerns were replaced with eager anticipation when Roberts announced that his next game, Freelancer, would be one of the most ambitious space simulations yet. But then Roberts left the project, and gradually several of its more innovative features were scaled down or dropped altogether while its target release date was constantly postponed. Freelancer has finally arrived, and while itās not the revolutionary title it initially promised to be, it delivers the exact combination of addictive and accessible gameplay that the genre has needed for a long time.
Gives me a mixed feeling of deja vu and foreshadowing. Letās just hope Roberts has learned from the past and his ambitions will turn into reality. I can already tell that they will miss the deadline. No way they can finish all of it in 2 years unless they finished major components of the game mechanics for the open world part by now.
What do you guys think about the fact that the story does not play in the Freelancer universe? I think itās good and bad. First of all as much as I enjoyed Freelancer, the story was kinda weird. On the other hand, the website has pages and pages of story and weāll have no other choice but suck it all in to get an idea about the new universe. It will take a while to learn everything.
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IF 20 games (and I mean games, not just mods) are a dead genre then everything except First Person Shooters or Real Time Strategy is dead with the difference that the people from the other genre games dont cry that much.
And if you say that FS2Open games or the various X games are nothing but mods then in conclusion Star Citizen is just another crysis mod too. That also means that every game based on the source engine is just a Halflife2 mod. That would be equal judgement based on game engines.
Timmy, yeahā¦ hmmā¦
did see the lol but obviously ignored it, bad habit. -
Seriously?
Iām sorry but I donāt have time to debunk such bullshit.
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Iām with Chips and FF here.
I donāt care what you think about the project. This is the best shot the space sim genre has gotten in the past ten years for a revival.
Iāve often wondered to myself what it would take to bring back the space sim genre. Not necessarily in the spotlight mind you, but visible enough that itās a real genre that people make games for. A genre that people talk about and can find the funding to make large AAA games with. A genre about as accepted and diverse as the racing game.
My conclusion was always that it would take one of two things. Either somebody highly visible comes out of nowhere with a lot of money and strong marketing, or a respectable and established studio that can afford to take a big loss decides to do something radical and risk making a AAA space sim.
In a bizarre twist of fates, the first scenario is happening right now in front of us. This is a project with a big name behind it, with a big and flashy enough demo to wow the average consumer, and potentially with the money to even attempt something on the scale of a AAA space sim. This is our chance. I donāt care what you think about Chris Roberts, his reputation, or Star Citizen itself. If this game fails, we wonāt get another shot at this for who knows how long.
THAT is why Iām backing this. THAT is why I support this game. Am I worried that Roberts could be pulling a Peter Molyneux? Absolutely, but this is a chance Iām willing to take. If nobody takes that chance, then we are guaranteed to get nothing, and you can rest easy in your knowledge that your cynicism was rewarded.
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Why485 wrote:
THAT is why Iām backing this. THAT is why I support this game. Am I worried that Roberts could be pulling a Peter Molyneux? Absolutely, but this is a chance Iām willing to take. If nobody takes that chance, then we are guaranteed to get nothing, and you can rest easy in your knowledge that your cynicism was rewarded.
Completely agree with this post! Well said!
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NOT being a SMART A$$ I can tell only one thing.
Canāt wait to see this game how ever it may look like in the end !
After all, this game will be slightly (I believe) adjusted by players and their mass demands (which maybe some will not like) by the fact they support its development.
Shame I have no option to donate any cash from my country (even I had some), and most likely, in beginning, youtube will be my experience how it feels like playing itAfter all, dont see a reason why we all cant be happy that its moving, after years of waiting, in some direction, either good or bad - doesnt matter!
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Oh hey look a thread on the Starport with OP posting in it, and suddenly everyone is at each otherās throats.
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Gentlemen, get at my throat now, for I am about to throw controversial things in here.
The space sim genre is very unpopular, inactive, and to many players even unknown. Now, that there are still space sim games produced doesnāt change the fact that the genre is more or less dead.
On the other hand, realising this may sure indicate a healthy perception, but only as far as the facts go. To say there is no chance of revival is a self-fulfilling prophecy and not one of those any of us would be happy to face.
As to Freelancer: It is about time we grow up and stop working toward any gain. We may drag about a hundred players into it, we may bring some back or hold some for a few more years. Expecting more is futile and if the expectation is our reason to work, than we either should start looking for a better reason or stop working.
That being said, thank you, Why. And while I disagree with what Bob implies with his latest post (there was trouble with this thread sure before OP jumped in), I think I can extract a secondary message there. We probably wouldnāt be at each otherās throats if those of us who do make the difference would be here because they still (or at all) enjoy it.
I tried to restrain myself from posting in here. I just couldnāt bear looking at it going down that dirty old road again.
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Crowdfunding pretty much ensures anyone can have a crack at making anything they want anytime they want now. Iāll back this game, but I wont be doing it cos Iām scared it might mean the death of a genre, I could care less, Iāll do it because I think I might like to play it. This is business, and heās lucky enough to be doing a job he likes, heās not doing anyone any favours.