101 Patch
Locked
Speciality Modding
-
Tools needed - Adoxa’s bpatch
Share your patch too : )# <offset>: <nn ee="" ww="">[ <oo ll="" dd="">] - offset & bytes in hexadecimal File: Freelancer.exe # Remove the "NEW GAME" and "LOAD GAME" buttons on the main menu. # Jason Hood, 28 November, 2009. 174634: E8 47 E5 EA FF 83 7C 24 50 01 77 [ C7 44 24 70 00 00 00 00 C7 44 24 ] 11 DB 05 4C 46 57 00 EB 0D [ 74 00 00 00 00 C7 44 24 78 ] 1746CA: 00 00 [ 80 3E ] 174707: 00 00 [ 80 3E ] # activate [light] lightsource_cone entries ~adoxa 131D2B: B0 01 90 [ 0F 94 C0 ] # need level to buy ships/equipment in MP ~adoxa 08049A: 00 [ 28 ] 082E96: 00 [ 0A ] 0B948E: 00 [ 1B ] 13E1F8: 89 35 8C 33 67 00 EB 47 [ 90 90 90 90 90 90 90 90 ] 13E23D: BA [ 09 ] # gamma ranges from 0.5 to 1.5, not 1.0 to 2.0 ~adoxa 0244F7: E8 75 [ B8 89 ] # remove class info from equipment ~adoxa 07C943: 90 E9 [ 0F 87 ] # quadruple existing LODranges ~adoxa 002389: D8 C0 90 [ 83 FE 08 ] 00238C: D8 C0 [ 7D 16 ] # max distance at which ships can be seen (even if lodranges specify a higher distance) ~Dev # poly flipping distance - raising this value stops graphical glitches on big CMPs, but raising it too high introduces flickering issues with SPH-based models (like planets) ~FriendlyFire 1C8910: 00 60 EA 47 [ 00 40 1C 47 ]</oo></nn></offset>