Freelancer Full-HD (download on first page)
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HeIIoween wrote:
Just malware site again - nwm. Click at white arrow with green download - for those who don’t knowOh sorry, now i see what you mean. Im using AdblockPlus - Plugin for Firefox and see rarely all these banners. I post an Pick in the first Post where to click for download, regards.
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[d]Malware[/d]? 8-) I would say Marvelous!
Best ENB config I saw so far!!!
Textures are great, and space looks so real, similar to those Unity projects.
Anyway, I hope you continue the work.
Noticed a minor bug that would like to be corrected.
Its the smallstation1_old solar docking doors.Once more - hat down!
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sumanuti wrote:
[d]Malware[/d]? 8-) I would say Marvelous!
Best ENB config I saw so far!!!
Textures are great, and space looks so real, similar to those Unity projects.
Anyway, I hope you continue the work.
Noticed a minor bug that would like to be corrected.
Its the smallstation1_old solar docking doors.Once more - hat down!
Thanks Sumanuti, yes i will bring it to Version 1.0 and while replacing most. Btw you can take one Pic of the bug which you mean or what need be corrected and post it here please. Regards
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vardex wrote:
After I install I the server list is blank and I cannot connect!
VardekYeah like i sad it can cause some errors with other mods.
I will bring the v0.2 so fast i can and including the global-server-workaround. But so long please use this Full-HD-GLS-Patch.exe. Tnaks you, regards.
PS. use with other mods online, only at your own risk. You can be banned because it is wrong settings. -
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Can you make it so that it’s independent of the JFLP mod? Kinda like Hunor’s starsphere mod where the only thing it affects is the base files?
I know our mod incorporates a number of JFLP plugins and I’m having issues with each mod overwriting each other’s files. Most notably the dacom.ini file but there may be others.
Otherwise it’s beautiful. And, the above issue is so minor it may not be worth your effort to do. We will not be including it in our mod as our mod would just become too big but, I’d like to provide a link to it so that our players can have it as an option.
Including the HUDShift and TurretZoom plugins conflicts with the way we edit dacom.ini.
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http://www.youtube.com/watch?v=m_XEm-8OMw0
@sumanuti: I have looking for this bug but i dont found it. It is mix of several mods maybe? Please try it with an fresh vanilla instal and remove the old Accts-Folder. Other thing what you can try is solar_mat_dockable02.mat, there is a node with the name “stanums_2side” as Type -DcDtEtTwo. Try to delet this “Two” maybe it helps. I am not sure for what this “Two” there, but it was from original, so i leave them. If you found the fix pleas call me what was the problem! I cant help you at now because i cant see this bug on my PC, sorry.PS. Someone has this error also ?
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I have copied only textures. Sorry guys - tested disco because not want to ruin other mods installed at my pc
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Well, its vanilla station_small_a_lod.cmp base, and except double existing LODranges & quadruple existing LODranges hacks + fuses on base, nothing is changed.
However this FLSpew logs:WARNING:General:Unable to create material 'stanums_2side' ('DcDtEtTwo', 'DcDtEtTwo') ```and wall of:
WARNING:General:flush_stream_source: D3DERR_INVALIDCALL
Its possible also that my config (that sucks) which is onboard graphic powered, makes mess, and OS that I hate so much! Few things I can't run properly (UTF Editor, MAT files, FLMM crashes, …), so you need confirmation from others is for them same.
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sumanuti wrote:
Well, its vanilla station_small_a_lod.cmp base, and except double existing LODranges & quadruple existing LODranges hacks + fuses on base, nothing is changed.
However this FLSpew logs:WARNING:General:Unable to create material 'stanums_2side' ('DcDtEtTwo', 'DcDtEtTwo') ```and wall of:
WARNING:General:flush_stream_source: D3DERR_INVALIDCALL
Its possible also that my config (that sucks) which is onboard graphic powered, makes mess, and OS that I hate so much! Few things I can't run properly (UTF Editor, MAT files, FLMM crashes, …), so you need confirmation from others is for them same.
Please try this smatd02.rar, have changed the Type for “stanums_2side” to (DcDtEt). Thanks for the tip, the Warning from ENB sucks, dont realy know what i do with this but i try to fix it. I have already tried other ENB´s versions, unsuccessfully. I saw at Crossfire, they turn off the FLSpew.txt, maybe i find the way to do this also
Call me if the “new” MAT works. Regards -
I have to say, it’s absolutely beautiful work and I really tried to love it but, it’s way too dark for me. I can’t use it as I can’t seem to see contrasting objects anymore. It’d be much better (IMHO) if it were about halfway between vanilla and this.
It’s beautiful, it’s just not working for me.
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Hrimthur wrote:
…. turn off the FLSpew.txt, maybe i find the way to do this also :)…Forgot who 1st came up with this:
freelancer.ini
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[Error]
; EMAURER these four should remain as set.
;log = fl-client-errors.log, 65540 ; create file and alert all asserts
;log = fl-client-errors.log, -1 ; create file and alert all errors (SEV_ERROR=1)
;log = fl-client-errors.log, 0 ; create file but alert no errors, cuts down on wasted write times with D3D ~fox; EMAURER comment out lines below to vary the amount of output spew.
;; log = fl-client-errors.log, 65536 ; 65536 means ‘don’t care’ about kind value.
; 5 refers to TRACE_LEVEL_5. means report all messages
; with severity of 5 or less. lower the number, more severe
; the message. WARNINGS are at level 2. reduce for less spew.;; log = fl-client-errors.log, ‘R’ ; Render Pipeline
;; log = fl-client-errors.log, ‘n’ ; SERVER.DLL
;; log = fl-client-errors.log, ‘w’ ; minor general problems
;; log = fl-client-errors.log, ‘I’ ; incoming packet transmission
;; log = fl-client-errors.log, ‘O’ ; outgoing packet transmission
;; log = fl-client-errors.log, ‘i’ ; instance creation related messages (mass, MOI, equip)
;; log = fl-client-errors.log, ‘r’ ; significant attitude/reputation events (show results of AdjustAttitude calls)
;; log = fl-client-errors.log, ‘a’ ; detailed info regarding loading/unloading of archetypes.
;; log = fl-client-errors.log, ‘c’ ; report server-side events sent to contollers
;; log = fl-client-errors.log, ‘m’ ; mission-generated messages
;; log = fl-client-errors.log, ‘s’ ; log second thread activity
;; log = fl-client-errors.log, ‘f’ ; report file opens/closes
;; log = fl-client-errors.log, ‘e’ ; explosion/fuse messages
;; log = fl-client-errors.log, ‘d’ ; damage messages
;; log = fl-client-errors.log, ‘A’ ; reload console command messages
…If you activate logging, you ll get a file named fl-client-errors.log
in your freelancer\exe directory instead of the flspew.
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robocop wrote:
I have to say, it’s absolutely beautiful work and I really tried to love it but, it’s way too dark for me. I can’t use it as I can’t seem to see contrasting objects anymore. It’d be much better (IMHO) if it were about halfway between vanilla and this.It’s beautiful, it’s just not working for me.
Shift+F12 Toggles it ON/OFF
That way only textures are used from it.
But, I believe enbseries.ini further adjustments can make more desired results.I packed it to the DM Dark Texture add-on MOD for custom server use!
Hope its OK by Hrimthur? -
robocop wrote:
I have to say, it’s absolutely beautiful work and I really tried to love it but, it’s way too dark for me. I can’t use it as I can’t seem to see contrasting objects anymore. It’d be much better (IMHO) if it were about halfway between vanilla and this.
It’s beautiful, it’s just not working for me.The next Version will except planets also contain bright textures, you can see in post #16, it is a lot brighter
F!R wrote:
If you activate logging, you ll get a file named fl-client-errors.log
in your freelancer\exe directory instead of the flspew.
Thanks you F!R ! Will try this fix in the course of the day and and put the patch as soon as possible.
sumanuti wrote:
Hope its OK by Hrimthur?If you read the copyright you know its all free to use, for own mods, what created by me. For the Stuff in the credits i cant give permission, is not my work. But i just hope, if ppl use the Textures, they dont reduce them, i know many do it to save memory, im not a fan of this btw. the V0.2 will be in two variations one as a mod as previously and one as Textures only. Regards
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F!R wrote:
Hrimthur wrote:
…. turn off the FLSpew.txt, maybe i find the way to do this also :)…Forgot who 1st came up with this:
freelancer.ini
…
[Error]
; EMAURER these four should remain as set.
;log = fl-client-errors.log, 65540 ; create file and alert all asserts
;log = fl-client-errors.log, -1 ; create file and alert all errors (SEV_ERROR=1)
;log = fl-client-errors.log, 0 ; create file but alert no errors, cuts down on wasted write times with D3D ~fox; EMAURER comment out lines below to vary the amount of output spew.
;; log = fl-client-errors.log, 65536 ; 65536 means ‘don’t care’ about kind value.
; 5 refers to TRACE_LEVEL_5. means report all messages
; with severity of 5 or less. lower the number, more severe
; the message. WARNINGS are at level 2. reduce for less spew.;; log = fl-client-errors.log, ‘R’ ; Render Pipeline
;; log = fl-client-errors.log, ‘n’ ; SERVER.DLL
;; log = fl-client-errors.log, ‘w’ ; minor general problems
;; log = fl-client-errors.log, ‘I’ ; incoming packet transmission
;; log = fl-client-errors.log, ‘O’ ; outgoing packet transmission
;; log = fl-client-errors.log, ‘i’ ; instance creation related messages (mass, MOI, equip)
;; log = fl-client-errors.log, ‘r’ ; significant attitude/reputation events (show results of AdjustAttitude calls)
;; log = fl-client-errors.log, ‘a’ ; detailed info regarding loading/unloading of archetypes.
;; log = fl-client-errors.log, ‘c’ ; report server-side events sent to contollers
;; log = fl-client-errors.log, ‘m’ ; mission-generated messages
;; log = fl-client-errors.log, ‘s’ ; log second thread activity
;; log = fl-client-errors.log, ‘f’ ; report file opens/closes
;; log = fl-client-errors.log, ‘e’ ; explosion/fuse messages
;; log = fl-client-errors.log, ‘d’ ; damage messages
;; log = fl-client-errors.log, ‘A’ ; reload console command messages
…If you activate logging, you ll get a file named fl-client-errors.log
in your freelancer\exe directory instead of the flspew.
Hi F!R. I have tryed this fix but unsuccessfully. Freelancer still
creating the FLSpew.txt which containing a lot of ENB Warnings.C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\dx8_shader_inl.h(84) : WARNING:General:flush_stream_source: D3DERR_INVALIDCALL ```And if i activate the fl-client-errors.log then both created. There is maybe something else what i need to do for deactivate the creation of the FLSpew or prevent this Warning? Thanks in advance! Regards
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Forgot that - sorry.