Freelancer HD Asteroid Pack
-
Any reactions? No?
-
The pics look great but the file’s not available for download.
-
Indeed! Try to create a mod db account and download where it’s written mirrors, this is the only way to download the file at this moment.
-
Got it. I had to click on ‘other mirrors’ and was able to get it that way.
-
Considering that you increased the details of the asteroids i would say a resolution of 2048 xx 2048 is a bit too much of details for just asteroids. The graphics looks really nice - but i think you would have the same effect in game with half or a quarter of its resolution.
IMO. Nevertheless nice work!
-
Like Huor said, they need to be axed down in resolution. The screens look good, but those file-sizes are just a waste of memory, and you can maintain the detail fairly easily without much pixelation if you know what you’re doing. Also, I’d suggest going in and re-mapping the 'roid models. The seams are really off-putting.
-
Why should I reduce the resolution? It’s a kinda strange advice. The Freelancer texture filtering is really bad. In 2048*2048 they are blurry too.
Firstly I choose this format because I’ve a big GPU. When the pack will be finished, I will release lighter versions to allow all peoples to have max perfs and better quality.
As for the UV, I think that’s already in the original FL, you didn’t see that because they was too blurry and Low Res to notice that.
This is a texture pack, not a mod. Redone the UV maps aren’t in my objectives.
-
@ Vardex :
Indeed! Try to create a mod db account and download where it’s written mirrors, this is the only way to download the file at this moment.
-
-
THX Robocop but… It’s for member only.
Future release : Bumped Tiles for Ice asteroids. Frag Asteroids and minable are already in preparation.
-
1024x1024 is the max i would go…
the textures look familiar and the originals did not have such a high resolution so you practically did not gain a better look with raising the resolutionnext to that do some graphic cards cause errors with too high texture sizes and the asteroids are pretty small objects actually
sizing them down does not reduce the quality but for sure improves the compatibility and performance
the uv mapping indeed is crap… but like already mentioned it result of the original mapping which we can not change (at least atm)… for original FL it was good enough
even if you would edit the texture trying to make it fit it would have negative effects on the other faces of the roid. -
You can download it HERE
-
2048 is overkill. The reason you’re seeing the texture as blurry has nothing to do with how big the texture is. It could be 8192 and still be blurry. FL’s already filtering the texture down at 2048 for 99% of the roids you see. Unless it’s in your face, the 2048x2048 resolution is wasted.
I can understand not redoing the UV’s since they’re a pain, but I don’t think such a high resolution is necessary.
-
I understand now! 20482048 use too much resources for the engine to get a really good filtering. In 10241024, filtering will be better?
-
it at least wont look worse