Bigger jumpholes
Locked
Coding
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Not sure if this’ll work but JH are objects in systems so they have an associated model (3DB), look in SOLAR/DOCKABLE for jumo_hole and have a look using HardCmp.
You could try FLModel Tool and see if’ it’s able to scale up the model to the size you want or use Milkshape to create a larger version.
Other than that you may need to edit the jumphole effect ALE file and about that I haven’t a clue -
solararch.ini
[Solar] nickname = jumphole . . loadout = jumphole
loadouts.ini
[Loadout] nickname = jumphole ;equip = jumphole_effect, HpFX equip = jumphole_effect_doubled, HpFX1
select_equip.ini
[AttachedFX] nickname = jumphole_effect_doubled particles = gf_wormhole_02
effects.ini
[Effect] nickname = gf_wormhole_02 effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gf_wormhole_02
space_ale.ini
[VisEffect] nickname = gf_wormhole_02 alchemy = fx\space\wormhole_02.ale effect_crc = 4129847548 textures = fx\miningship.txm textures = fx\smoke.txm textures = fx\animated.txm
put wormhole_02.ale into DATA\FX\SPACE folder.
To adjust for further needs, use adoxa’s Freelancer XML project.