Waypoints causing crash
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Hi all,
Got a problem with waypoints that I cannot seem to fix and I’m hoping it is something simple.
I created a new system linked to NY by jump gates. I can travel between the systems no problem until waypoints come into play.
1. If I set a course to NY from my system (and vice versa) the game instantly crashes.
2. If I’m in my system when Juni calls for me in SP, the game sets the waypoints out of my system but none show on the navmap in NY. In this situation, I can undock and travel to the gate but as soon as I reach halfway thru the warp tunnel the game crashes.
I’m assuming there’s a break in the waypoint routing which is causing the trouble but in my systems_shortest_path.ini and shortest_legal_path.ini I have the following:Path = Li01, LI06, Li01, LI06
Path = LI06, Li01, LI06, Li01So, is there somewhere else I need to add something?
Any help much appreciated. -
#1
Delete all path files and start server once.
It will build new and correct path files.#2
Apply this patch. -
Cheers, that pointed me in the right direction although the bpatch link does not work anymore and when I see anything other than plain english I panic lol, so the patch is not applied.
However, I did have 11 jumps out of NY so I moved a jumphole I’d placed in NY to California and now it doesn’t crash anymore.
The ten jumps rule I wasn’t aware of, like so so much tbh, I’m learning something new every day. Like the other day when using FLExplorer, I hit enter before selecting my mod and FLE referenced someone else’s mod I’d used a couple of years ago that was lurking in Virtual Store. That then messed up heaps of stuff and took me two whole weeks to find the problem heh. All fun eh? -
Bear in mind that Freelancer doesn’t consider locked gates when it generates the path. There’s a path generator available, but I’m afraid you’ll have to search yourself…
My 110mb.com site is basically dead (apparently the box it’s on is moving to a new server, but they’ve been saying that for a year now), so I created a mirror which can be found via http://adoxa.cjb.net/. BPatch has been renamed to BwPatch.