CMP Editor
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Thanks Lancer, much appreciated.
I wish I could spend the time it will take to pick up some programming skills to take up your offer, afraid Real Life gets in the way.
My clandestine need is to get my hands on your super Cmp to Sur converter! Waiting to get my surs sorted to release my mod, it’'s already a year late!
Darn!
I just let the cat out of the bag!
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**Well, I have actually been working on that very function. One thing I have run into is that many of my exported models from Milkshape is that the models did not export properly. When I exported all of my models I matched the number of textures to the number of meshes, the problem is the exporter only exported the entire mesh as a ‘‘Root’’ model in the Cmpnd (compound) section. I may end up having to make a Cmpnd generator to fix this problem. The mesh was not properly seperated out when it was exported in other words.
So hopefully I will have something soon for ya to play with. The way that the files are exported with the current exporter, it may require that I split up the mesh according to to the material layout and create a whole new CMP file to build the SUR properly. I will probably separate the ‘‘Root’’ part from the rest of the model, thereby setting it up as a single shield SUR subpart and moving the rest of the model as children of the ‘‘Root’’ model.**
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Clandestine Bump-up!
Any sign of him???
Heheheheh.
;D
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Hey Lancer Solorus,
any news on your CMP editor? ;D
I like the CMP editor and u may lough but I’m alrdy using it to explore textures, its way easier than exporting every single textur panel and watching it with PS or something.Is there any chance u can get the UTF editor functions to work so i may use it as UTF editor?
Would make my life way easier cause i can easily change texture links.Keep the good work, the CMP editor as it is now is a great tool and i would love to remove the UTF editor from my HD for it
Greetings
mindEdit: Let me know if u still need a tester, i would love to help u with the CMP editor
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**Hehehe thx Op, that is something I don’t get to do very often.
I did expand the code for building the sur file some more yesterday. I am using a model that exported properly with 1 mesh per group. This will make the sur building easier in this particular case. Then there is all of the models that exported as a single Root with all of the meshes attached. In those cases I am going to have to break down the models into it’s component parts and have it rebuild the CMP to match.
Also, I rearranged the layout of the dialog so that it would fit on a 1024 x 768 screen. Also, I am able to load and save most of the .dfm files, some are just too large though to fit into my UTF structures (some top out in the megabytes). I have been looking into having it export the meshes to raw Milkshape files, anyone know of the link for the MS SDK?
Just plz be patient, this program is not my main project at this time. I will post more as I get work done on it.**
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http://chumbalum.swissquake.ch/ms3d/download.html, that’s the d/l page, the sdk is 6 down from the top.
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Hrrmmm!
Another “tool” post - degenerate people are abusing these forums!
(drops into a lilt….)
Ah’m siiiingin’ in the rain,
Ah’m siiingin’ in the rain,
What a happy little beee,
I’ll beee in the rain!!
(when I get his cmp-to-sur-converter!)
Heheheheheh.
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Exunctly!!
In the meantime, let’s fill up this thread with nonsense, it’s my hobby you know!
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SPAM?
SPAM?
DID YOU SAY “SPAM”??!!