Freelancer Beta 1
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All of Freeworlds’ models have LODs. It’s the only way to integrate high poly models without causing heavy aliasing from a distance (it also helps performance ).
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I have been playing the first mission in the beta. I really love the way the ship handles, i never liked the absurd speeds and agility in vanilla. Is there any way to copy parts of the interface to a mod? Some of those things are really usefull.
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Is there anyone who knows more about interface editing? I played around with the beta files trying to copy them to a vanilla install and hopefully reenable the mesh viewer for the player ship. The files are very similar, beta has an aditional mesh entry to a .vms file in the hud_showinfo. I really hope that it’s not disabled definetly from the game engine.
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Whats about windows 10 and audio codec?
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http://www.youtube.com/watch?v=QFqWGiHDDeY
Finded in Beta and implemented in my mod. Any base in Beta has landing animation.
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nice find
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Good find. I always wanted to see something like that in the game.
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So what’s different? The thns themselves?
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scripts/bases/ launch & land .thn for decks and then called from system/bases/room.ini
[PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\Bases\Rh_04_Deck_land_01.thn launching_script = Scripts\Bases\Rh_04_Deck_launch_01.thn
oh you can open the doors withsc_no loop
but i did not figure how to make it play one time yet, it keeps looping the door anim
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I have not yet been able to get the beta to run so I can’t even see the animations you speak of. If I were to try to incorporate the thns into my install to see them I’m assuming it would be a simple matter of replacing the thns with the ones from the beta and making the changes in the rooms files as applicable.
Or, would I also need to replace the cmps and 3dbs for the bases?
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1.0 bases is compatible with beta launch/land scripts. Just use example maded by corpse.
1. Activate scripts in [PlayerShipPlacement]
2. Add animation_oneshot = Sc_no loop in [Room_Info] (you can did it without beta scripts)
You need to do it in EVERY Deck room in your FL.Possible problems:
- rh_outpost_deck launch script is very bad. Use any else script from another faction
- bretonia battleship doors is open by defaults. You need to change animation to run backwards. For example:
0 0 3,333333 1,22173
change to…
0 1,22173 3,333333 0
- kusari battleship has no launch script. Use script from bretonia. It is compatible with some little glitches. (ship in walls at the end!)
- didn’t find outpost or station script? Get it in another faction! All is compatible with same others.
- you can close doors if you want it. For example on station:
0 0 3,333333 13,92367 ;default animation ends there 10 ;before 10 second we will keep... 13,92367 ;...same position 13,3 ;and on 10 second we will start to... 0 ; closing it!
All land and launch scripts is attached to this post in scripts.zip.
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Hi, Im using win 7 64bit and when i launch the beta at main menu it instantly crashes and give error DAlib has stopped working……pls help
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i get it worked ,nvm!