Optlist.ini
-
Which is the correct one here to use for Difficulty option?
option = 1407, 1797, -1, true, false, -1, -1
or
option = 1407, -1, 2, true, false
And also what does SOUND ELEMENT do?
BTW, does these options really work even the other ones?
I read these from this thread here -> [ http://the-starport.net/freelancer/forum/viewtopic.php?post_id=53377#forumpost53377 ] until to the last person who talked about these topic, I think until to robocop for the final code release.
EDIT: Until to RimShot about explaining each code lines.
-
option = 1407, -1, 2, true, false ; DIFFICULTY
-
Try to ask Robocop by PM
-
Don’t ask me, I put the values in based on other information posted here.
I haven’t looked at it in quite a while now so I don’t remember why that code choice was made. There were two or three incomplete sources out there and all I did was compile them together so all the options were in one location.
-
Turns out the options are restricted to 14 items, which is why the last few don’t show up in Performance (the [c][/c] section).
Total Sound Elements may be more clear with its unused tip (1790): Adjusts the total number of sounds played simultaneously. It is the PerfOption [c]max_submitted_sounds[/c]. The option range is 8-32 (freelancer.exe, 0B1375 byte max, 0B1377 byte min) but the ini value is unrestricted.
-
Thanks adoxa
I see, so if you assign or choose 32 which is the max for now, you will get less than 32 sounds that will simultaneously execute in the background and like what you just said that it can be increase more cause there is no restrictions. Right?
How about 16-bit Dithering? What does happen when you enable this option and what or how does it effect the game?
-
I see, so if you assign or choose 32 which is the max for now, you will get less than 32 sounds that will simultaneously execute in the background and like what you just said that it can be increase more cause there is no restrictions. Right?
Yes, in theory; whether the underlying sound driver actually supports more than 32 sounds is another matter. Can people even distinguish 32 simultaneous sounds?
How about 16-bit Dithering? What does happen when you enable this option and what or how does it effect the game?
Why would you need it? I can’t imagine anyone running in 16bpp. But if you want to see what it does, switch to 16bpp and try it out…
-
Can people even distinguish 32 simultaneous sounds?
Lol! Yeah u r right.
Why would you need it? I can’t imagine anyone running in 16bpp. But if you want to see what it does, switch to 16bpp and try it out…
I was just only asking because I saw and read it from another thread that there is a 16-bit dither option so I was curious about it. But now I realize that it will lower your image’s rgb (I guess!?) or I guess make your game low res. def… But anyway lets forget about it. LOL!
I checked my PerfOptions.ini and I saw this line -> " DitherControl = 1.00 ". Should I need to change it to 0.00 and leave it as is? Because I tried it and I didn't yet see any differences in-game. So I'm asking… Is there any effect to the game if it is 0 value? And will it make my game high res def or whatever will happen if it is turned off? Thank you. seleneauty :p