Modding planets
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Thanks, but no.
Died-launched several times, always having pictures like this, but always random parts, sometimes full, sometimes nothing:
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Anyone? Please?
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Wow, thanks. http://yadi.sk/d/wE1dINBd6fjW3
Press “Скачать”.Solararch code:
[Solar]
nickname = test-planet
type = PLANET
DA_archetype = solar\planets\a1.Mod\test-planet-18k.sph
material_library = solar\planets\a1.Mod\test-planet.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\a1.Mod\test-planet.mat
mass = 1000000
solar_radius = 18000
shape_name = NNM_SM_MEDIUM_FOREST_MOON -
Try with this .txm : http://fbe.am/lXd
and if this works i will tell diagnosis -
Exactly same trouble, nothing changed :c
Thanks for a try.
1st launch - full, 2nd - only cap1, 3rd - nothing -
cata123 wrote:
Did you modified the far view limit offset ?Yep.
Timmy51m wrote:
Refer to Adoxa’s solution in THIS thread.Hell yeah, it works! Thanks a lot.
Solved! -
May I also ask… is it possible to write something to SPH file to make planet made of 2 hemispheres?
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Planets are always six sides, at best you can try slicing two hemispheres into six textures but FL won’t accept anything else.
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if i understand the request right it should be possible in just texturing the tiles the way you want them.
Your above problem is most likely because of setting up the sph, txm and mat file for one, or two instead of six sides (just a guess). Every tile needs it’s own node and have to be named in an order such as:
*.sph
sphere
- M0
- <sidename1>- M1 […]
*.mat
Material library
- Material count
- <athmosphere>- <sidename1>- <sidename2>- […]
*.txm
- Exporter Version
- Texture Library
- <sidename1>- tilefile1.dds
- <sidename2>- tilefile2.dds
It helps to make a planet with 6 tiles using simple 1, 2, 3, 4, 5, 6 texture tiles so you must not refer to your tiles in Game all day long while making the planets.</sidename2></sidename1></sidename2></sidename1></athmosphere></sidename1>
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Daywalker, thanks a lot, I know all of this. But to draw 6 textures which will be properly connected by edges is to complex for my understanding of this process. Thanks for the software you’ve suggested, I’ll have a try.
Planets made of 2 hemispheres would be much easier to draw textures for. -
I’ve got it, thanks to everyone
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Does somebody know the method to apply lightmap and cloud layers to SPH planets? Searching forums returned for CMP only.
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ImO you can not add more than 7 different parts to a sph file (6 sides + atmosphere) - at least i tried it one time but didn’t made it yet - maybe someone had more success and can provide a working draft for it, such as a second atmosphere entry.
But you can put a cmp around the sph - with a tranparent layer it should be possible to create for example moving clouds and other stuff.
It would just become a problem of performance imO, allthough it would create cool possibilities.
For the other, all ready cleared question, simply make a complete texture for the whole planet and let the planet tool create the tiles (saying it for those who may search this thread in the future).
DirtyLittleGirl wrote:
Does somebody know the method to apply lightmap and cloud layers to SPH planets? Searching forums returned for CMP only.