New Renderer (OpenGL 3.3)
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Nice to see you back. Hope your feeling okay now. Think I caught your cold. Great vids. Add Add studio programs to list of software I want to send.
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Hehe it’s better, but still not gone. Needed some distraction.
Since it is more of a stylistic choice I am interested whether people like the different metallic look (if they notice at all). I plan to make a video where I change the parameters via GUI so one can see the impact of all the different ones (which still don’t cover all the cases). Also automatic exposure control is still missing so that would be an additional factor for the visuals later on. If I add bloom this will also impact how it looks.
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I think the latest videos show the best look, cleanest height reflections and a very pleasing metallic feel.
I literally cannot wait to test the looks in your mod and in the back of my mind I hope, after its first release in the New Universe mod, that you’d be willing to share the renderer for other mods to use.
It is fascinating and humbling to see the work you put into it and the quality (you are from Germany after all, where quality is at the forefront of everything). Really great job, that’s all I can say!
P.S. What’s your vision for nomads, how would they look with heightmaps, will they get that organic feel or more like a shiny crystalline exterior?
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Thanks eigos, that kind feedback is really helpful. This way I know I have the same perception as others, because I think exactly the same.
Yeah, I plan to make it available for everyone once it is stable. I want to test it in our mod first because then I can get better error reports from our old playerbase (at least that is what I hope ^^) and react to it with automatic updates. I think the effort for it pays off most if everyone can use it in the end. Also it might extend the life of FL a bit longer.
Also I might be German, but I am also a perfectionist so that probably goes hand in hand
As for the Nomads I prefer a more crystalline look, but I did not start working on them, yet. I have some ideas (as always ;)), though.
@SWAT_OP-R8R: Images are difficult to interpret, so I assume you like it. Although I don’t know what exactly you find good about it
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A picture is worth a thousand words… and when garfield approves something then it must be fine lasagne.
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@Schmack: Nomads definitely need subsurface scattering
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Hi. Back long enough to post a peace offering.
Another 3D forum opened up archives to me I added a few too.Pro Alpha mattes, height maps (one animated .mov map) a few “nomad like” and some textures thanks to the C4D community.
EDIT: Textures and maps now in downloads.
Enjoy.
Examples:
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Less dramatic, more in peaceful repose:
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I have a master thesis to turn in soon and an exam to write next week, so please continue posting those videos
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No. It’s better to use pulsar sounds or planet ambiance samples from Nasa. Let’s remain spatial, those insects noises are so terrestrial.
Here are 7 pulsar sounds
Glory to space percussions, feel the vibrations of the Univers !
Wow I think I’m going too far…
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Hehe, no that was a good one
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I know ! That was just to put a funny cosmic post to bring us from a tiny dimension to a far bigger one. Nothing was serious. Kinda hyperbolic but not serious.
Next time I will send you into another dimension.
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Watching, but busy lately. Liked the ambient noises out there in the galaxy.
Try this one:
It’s got a part 2:
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On the first one Earth sounds like guinea pigs asking for some food.
On the second one Neutron star collision remind me of cartoon SFX or Dihydrogen combustion.
LOL
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I was interested if some of that stellar noise
isn’t the cosmic version of Satellite Radio
running down the top ten from Planet X.
If that’s “The Music of the Spheres” then
I’ll stick with good ol’ Terran Rock and Roll.And what do THEY think of all the radio noise
we’re spewing at them? -
Guys it’s been fun, but I need to remind you that posting in my topic costs you 10€ for every off topic post. I am kind enough to grant you the ones up to now for free, but from now on it’s going to be expensive
Btw.: I have to turn in the thesis next Friday so I’ll start working on the wrapper after that again.
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10€ ! Are you kidding ? I would pay more ! Yes I like to be wrapped in fur ! (it doesn’t seem to be the truth though…)
I was waiting for this kind of news, I hope you will get great results. Last time to work on it.
Come back to the topic. I would so much like to have the possibility to test the texture I do directly into the wrapper. Or someone has other alternative to xNormal ? Because I can’t make occlusion map working.
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Or someone has other alternative to xNormal ? Because I can’t make occlusion map working.
Try using Sketchfab, its an online model upload & viewing service.
Here is one of my models: https://sketchfab.com/models/da1ffd1deff543a3a94403f54557df6b