New Renderer (OpenGL 3.3)
-
Thanks eigos, that kind feedback is really helpful. This way I know I have the same perception as others, because I think exactly the same.
Yeah, I plan to make it available for everyone once it is stable. I want to test it in our mod first because then I can get better error reports from our old playerbase (at least that is what I hope ^^) and react to it with automatic updates. I think the effort for it pays off most if everyone can use it in the end. Also it might extend the life of FL a bit longer.
Also I might be German, but I am also a perfectionist so that probably goes hand in hand
As for the Nomads I prefer a more crystalline look, but I did not start working on them, yet. I have some ideas (as always ;)), though.
@SWAT_OP-R8R: Images are difficult to interpret, so I assume you like it. Although I donāt know what exactly you find good about it
-
A picture is worth a thousand wordsā¦ and when garfield approves something then it must be fine lasagne.
-
@Schmack: Nomads definitely need subsurface scattering
-
Hi. Back long enough to post a peace offering.
Another 3D forum opened up archives to me I added a few too.Pro Alpha mattes, height maps (one animated .mov map) a few ānomad likeā and some textures thanks to the C4D community.
EDIT: Textures and maps now in downloads.
Enjoy.
Examples:
-
-
Less dramatic, more in peaceful repose:
-
I have a master thesis to turn in soon and an exam to write next week, so please continue posting those videos
-
No. Itās better to use pulsar sounds or planet ambiance samples from Nasa. Letās remain spatial, those insects noises are so terrestrial.
Here are 7 pulsar sounds
Glory to space percussions, feel the vibrations of the Univers !
Wow I think Iām going too farā¦
-
Hehe, no that was a good one
-
I know ! That was just to put a funny cosmic post to bring us from a tiny dimension to a far bigger one. Nothing was serious. Kinda hyperbolic but not serious.
Next time I will send you into another dimension.
-
Watching, but busy lately. Liked the ambient noises out there in the galaxy.
Try this one:
Itās got a part 2:
-
On the first one Earth sounds like guinea pigs asking for some food.
On the second one Neutron star collision remind me of cartoon SFX or Dihydrogen combustion.
LOL
-
I was interested if some of that stellar noise
isnāt the cosmic version of Satellite Radio
running down the top ten from Planet X.
If thatās āThe Music of the Spheresā then
Iāll stick with good olā Terran Rock and Roll.And what do THEY think of all the radio noise
weāre spewing at them? -
Guys itās been fun, but I need to remind you that posting in my topic costs you 10ā¬ for every off topic post. I am kind enough to grant you the ones up to now for free, but from now on itās going to be expensive
Btw.: I have to turn in the thesis next Friday so Iāll start working on the wrapper after that again.
-
10ā¬ ! Are you kidding ? I would pay more ! Yes I like to be wrapped in fur ! (it doesnāt seem to be the truth thoughā¦)
I was waiting for this kind of news, I hope you will get great results. Last time to work on it.
Come back to the topic. I would so much like to have the possibility to test the texture I do directly into the wrapper. Or someone has other alternative to xNormal ? Because I canāt make occlusion map working.
-
Or someone has other alternative to xNormal ? Because I canāt make occlusion map working.
Try using Sketchfab, its an online model upload & viewing service.
Here is one of my models: https://sketchfab.com/models/da1ffd1deff543a3a94403f54557df6b -
I have asked Skotty and he is going to help me to extract my renderer from the engine we are working on since ages to build an external model preview. It currently renders the FL models so that we have something to work with. I only need to add the normal and parallax mapping stuff, but that is needed anyway at some point (the focus was getting the rest to work, which actually is quite a lot already).
-
OK eigos but I donāt have 3D modeling software strong enough to put multiple texture types on a mesh. I only use MS3D and Khed and I really donāt want to spend a big amount of money and to pirate 3DS max, itās just not secured and I care about the health of my PC. I just recently removed a DNSchanger from my computerā¦ So Iām going to wait for Schmackbolzen viewer and it will be optimized for FL.
Take your time Schmackbolzen.
-
Schmackbolzen wrote:
So here are two videos of the current state after some parameter tuning:
http://www.flnu.net/downloads/fl2901_2.mp4
http://www.flnu.net/downloads/fl2901_3.mp4Most of the bugs are (currently) gone and only small ones are left. Fullscreen is working (although I needed a workaround and will have to revise that later).
Whatās left are some tools I need to write and of course polishing. After that I need to decide if I add some more stuff or directly release a first version for testing (which will be in our mod).
Just catching up on this thread (took a while due to all the off topic lol!!) and wanted to say I was utterly blown away by your latest videos Schmack. Can really see the difference between these and the old ones.
I just canāt believe how good that looks!!!