Can you make FL to read from a new file?
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Hi,
Is it possible to tell freelancer to read/use say:C:\Microsoft games\Freelancer\Data*MYMOD*\missions\M01a
instead of:
C:\Microsoft games\Freelancer\Data\Missions\m01aSome older mods I looked at use:
<data file=“Data\missions\M01A\m01a.ini” method=“copyfile” sourcefile=“Data\MYMOD\missions\M01A\m01a.ini”>is there a way to do this without a script in mod manager?I’m sorry if this already exists, I did do a search but got no results.
Basically I want to know if I can put my mod files/folders into one folder and just tell freelancer to use that. I do understand that freelancer will need info from the vanilla files and I would need to add that info to my mod files.Thanks in advance for any info.</data>
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I’m not sure what you’re looking for but if you want to run several different FL mods on one PC the usual approach is to create several copies of a clean vanilla install (from the Program files/Microsoft Games folder).
Once you have created your copies apply the chosen mod to each one using FLMM, open the Freelancer/EXE folder and find the Freelancer game application (usually beside FL server) and create a desktop shortcut from it, rename it to whatever mod you using and repeat for the rest of the mods -
Thanks for the fast reply CK256 but I don’t think that’s what I am looking for.
I am trying to make a gui interface for my mod that will install the mod and start playing, then un-install and quit when I stop. At the moment it moves/renames files and folders that I edited and then returns the vanilla ones when I have done.
The problem with this is, it’s hard to keep neat and tidy and I keep getting lost in my own code lol…I think it would make life a lot easier if I could just put all my files into one folder and then tell freelancer which to use, if that makes sense.
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It’s probably possible, but you’ll need to look for the missions path in the EXE, as it’s hardcoded.