BayDoor Problems
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Stop using CAD programs, stick to 3d modellers that were built to work with game engines, ie Y axis is vertical rather than the CAD’s vertical Z axis.
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Iirc upside down was how it was done back in the early days.
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DXT1 only unless your f’ing around with alpha channels, using DXT3 or 5 without doing alpha work leaves you with a dead alpha channel in your texture ie a waste of time and RAM.
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Correct, DXT1 - I seem to have DXT3 on the brain.
Never used CAD programs for modelling - but importing several 3DS Max models had them pointing into the ground.
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StarTrader, your ‘clutching at straws’ turned out to be sheer genius. Resizing the model with FLModelTool solved the problem, though I had to edit it some to get everything to show up correctly in the wireframe. I’ve just noticed a wireframe error (I was fixing a mistake I made by combining two groups with different textures into one, and the correction altered the vertex order, and thus, the wireframe), and I know that the SURs for the destroyed components don’t work (I’ve tested my method, it doesn’t work, but then again, nothing I seem to do does), but they’re too small to make a difference. I’ll cook up a test mod around the files BJ sent me and send it to anyone who wants it, either to pick it apart, use it in their mod, or just for kicks. Should be a few hours, though.
MK
edit It is finished. If anyone wants it, just say so and tell me where to send it. I’d like feedback, but it isn’t strictly necessary.
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Glad it gave you inspiration to fix the problem Mk.
I think Jong is using a web translator from Chinese!
So we need to forgive (or try to guess the meaning behind) the occasional mistake, after all my Chinese is nil!
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Sorry for my poor English. :-[
I mean is that, about your above info of tool, may you can send it to me ?
Jong, don’t apologise my friend. You put many of us to shame, who do not know other languages except our own. We are the ones who should apologise. We have a habit of making jokes when we should not.
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Sorry for my poor English. :-[
I mean is that, about your above info of tool, may you can send it to me ?
Jong, don’t apologise my friend. You put many of us to shame, who do not know other languages except our own. We are the ones who should apologise. We have a habit of making jokes when we should not.
@MK :
Yes, I’m need the new UTF editor, not your offering, sorry. :-[
Thanks ST, now I’m feel better, sorry for that interrupt your discussion.
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Sorry for being bumpy, but…
mk, is your generous offer of the modified-to-perfection hellhound still standing?
If so, I am (more than:p) interested. My e-mail is bbalazsmail (at) freemail.hu - of course, if you wish, I can try and give something else in return.