Append Faction Affiliation to Chat List
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My fix required fixing, so I’ve put up a new version (it didn’t work in SP and my fix for that undid the last player fix). As for affiliation not updating, that seems to be a limitation of Freelancer itself - you’re lucky I was able to do as much as I did, as the affiliation is read from the ship, not the player. Notice that when a player’s affiliation is changed in space, you only see the new affiliation when the player is targeted. It’s probably possible to do it properly, but not by me…
@J.R.: Sorry, I’ll leave that to others (and would have been better in a separate thread).
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I couldn’t leave it alone, so now changes in affiliation update properly.
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Bug in 1.03, 2 players :
“update text for player change affiliation” not work after launch, game no print text.
The other players see the new affiliation…
After the second launch or disconnect, print text and text chatrep is updated.I think a problem ClientID = 2
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@starworld: Using dual MP, both playercntl and repbyitem showed me the change in affiliation as soon as I launched, for both players (for the player that changed affiliation, those messages are still not sent to other players). I did discover that trading reputation in space with playercntl would not show change on landing, which has been fixed.
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Everything is good for me, thank you.
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Sorry Adoxa I found the printing problem “Lost/New affiliation:”.
playercntl or repbyitem set rep is made at the launch of the player in space (PlayerLaunch),
but the game client-side checks affiliation when PlayerLaunch…To fix this, I changed to “BaseExit”.
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@adoxa
We have a strange bug on the Enigma-server with the plugin even though i downloaded the latest version of your GENIUS chatrep.dll and provided it to every Client with the latest Update/Patch in Dec 2014. (serverside update was made aswell)
Clients crash completely to desktop everytime when a Player is clicking the name-list (or another tab) to do a “sort-by” function. Dunno if this is caused by other plugins we are running or maybe it has to do with a specitic “loading-order” in dacom.ini… Is there a way to debug this ?Greetings J.R.