Subtitles [OBSOLETE]
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Thanks for pointing this out, I didn’t even know the professional codec existed.
With tooling in place, the subtitles will be attached to particular files / UTF entries (much easier to reach 100% coverage this way). I’ll just have to come up with the subtitle keys on the user’s computer before the first run, it seems.
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Whew, that’s one less mysterious bug to worry about.
About 4.5.1: I don’t actually use any of the new features, but for some reason VS doesn’t let me target 4.0 or 4.5 (I forgot which one I need). I’ll fix it for an actual release. Error reporting is something that could be improved as well, but it’s not trivial because I do my stuff after Freelancer has switched to exclusive fullscreen.
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Lorash wrote:
Hi all! first postI’ve been working on adding subtitles to Freelancer in the past couple of days, and I’ve finally got to a point where I can actually show off something
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Edit: added the .zip fileWow! I did not know someone is making subtitles for Freelancer! Tomorrow I am going to buy one gaming magazine with original Freelancer in it so I will try your subtitles. The more testers, the better!
Hope everything is goin well
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Hi, thanks for excellent modification. Works almost fine for me, but I’m using it with Jason’s Freelancer Patch for widescreen resolution and have a ugly black box with random (debug?) characters on the right side of screen. Is there some way to fix it? thanks!
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I’ve not had much time to work on this lately, but I did manage to add a hack that appears to fix MIXES. I’ve updated the first post with the latest version, without the debug bar this time.
I haven’t tested it on widescreen. I guess when I get to making the text areas configurable this problem will solve itself.
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dRaiser wrote:
Hi, thanks for excellent modification. Works almost fine for me, but I’m using it with Jason’s Freelancer Patch for widescreen resolution and have a ugly black box with random (debug?) characters on the right side of screen. Is there some way to fix it? thanks!I’m more worried about the font. Does Freelancer use its usual font in-game for you?
It should look like this:
http://www.fontriver.com/i/fonts/agency_fb/agency_fb_specimen.jpg -
New version is in the first post.
Highlights of this release:
- Converter.exe now uses all of your CPU cores for MP3 decoding, resulting in a massive speedup.
- Configuration! You can disable, resize, move, and customize the font inside each text area. Check out subtitles.cfg and don’t forget to rerun Converter to apply your changes made to it.
- Subtitles.dat is no more (you can delete yours if you have one), and has been replaced with flsd.dat and flsc.dat. These have a binary format which is no longer documented. Don’t forget to rerun Converter after you update to generate these.
- Because of this change, the admittedly weird restriction is gone from dynamic subtitles and they can now contain colons.
- I’ve made captions for about half of King’s lines spoken in-game (in the order they appear in king.utf, so I have stuff from the beginning of the game as well as some lines mentioning Nomads). Some of them are just radio spam he says during combat; I’ll have to do something with those, as right now they’re kind of annoying.
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By the way, this totally rocks. I’ve long wanted subtitles for the game because I don’t understand half the dialog (especially the important stuff with the Dom Kavosh ).
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Hi Lorash!
Thanks for your mod! My English is weak, and I can read text slightly better, than what I hear.
But unfortunatelly I can’t try this mod, because I use this: enb 036
Beacuse I need DirectX9 of RadeonPro (to vsync control), and your mod use different d3d8.dll.Thanks!
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Hi Lorash!
I am an Italian user, and I appreciate very much your work.two things:
- I had to change the dpi from 96.0 in 1.0 in subtitles.cfg to see subtitles
- the subtitle “Static TextArea” are seen, but no “Dynamic TextArea”. I do not understand why.
thanks again
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I try this mod… the result (converter.exe):
" ": translated from my language
“unhadled exception”: System.FormatException: “Invalid input charstring format”
System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
c.a(XDocument A_0, BinaryWriter A_1)
c.a(Stream A_0, Stream A_1)
Converter.Program.Main(String[] args)