(SOLVED)Mouse problems (main menu)
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The mouse cursor doesn’t move at all in the menu. The game responds to the escape key, and animations are playing; so it’s not frozen, and yet, the mouse is like it isn’t even there. The mouse cursor is locked in place in the top left corner.
I have tried reinstalling several times, changing settings, even cursing at the screen, but none of it seemed to solve the problem.
OS: Win 7 professional, 64bit
Graphics card: GeForce GTX 570
Mouse: Logitech G5 USB
CPU: I7-770k (Have also tried with AMD)
All drivers updated to most recent.
Currently using two screens, if that matters.Any help would be appreciated.
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Are you playing vanilla or modded? and are you playing SP or MP? I’ve had mouse issues like that possibly caused by the firewall stopping the game accessing the net.
I’m also using two screens and I have noticed that when the game is running and then paused some mouse functionality is lost on the second (running FL Companion for trading)
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Vanilla, version 1.0 and currently I’m only allowed to play the main menu game, which is a bit dull. Unless nostalgia is playing tricks on me, both single and multiplayer were a lot more fun
I can’t move the mouse cursor, or click anything what so ever =
edit: and no firewalls blocking any game files. -
…Sorry for the non-constructive post, but SERIOUSLY? Playing Watch_Dogs breaks Freelancer until you restart your computer?
I… I don’t even have a wild guess as to why it would even DO that. It’s like Ubisoft’s coders tried hooking DirectInput and they wrote something that just never lets go.
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DirectInput’s deprecated though, so it’s much more likely that FL is somehow borking up somewhere.
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DirectInput is deprecated, yes, but XInput – last I checked – still doesn’t do anything but Xbox controllers. Given that programmers tend to ignore deprecated warnings, it would not surprise me if Watch_Dogs indeed falls back to using an old input API.
I mean, really. We can’t just instinctively blame Freelancer for everything.