Freelancer High Resolution Textures realase topic.
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I use CS6 Extended.
Groups should be creatable by selecting the layers you want to group and then hitting either the folder icon in the bottom of the layer tray or CRTL+G
I’ll record a demo video, maybe tonight when I get back from class on what I know about texture tricks for PS. I might do a series on using dDo and nDo to create really nice diffuse textures.
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This is becoming a Master Class, thanks Sizer! I’m following although not understanding all.
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Did you check out http://www.moddb.com/games/freelancer/addons/hd-textures-12 to combine your efforts?
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No not really but I want to make something new. And I will not make planets, because in this pack the textures are in 1024X1024.
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Update! V2 of Rh textures is available.
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Is it better?
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Yes. The colour now mimics the original better (your first version was a bit dark) and the more visible structure fits to the usual Rheinland style.
I guess it’s time to go on and give those other colonies some HD
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I think if you could post more example textures here more people would respond. Didn’t have the time to look at the package yet.
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Hi!
Last week-end and today, I’ve worked on 2 Kusari dragon textures, ku_elite256 and k_wings, ku_panel_trim remains to be done.
I wanted to know what you think about the textures that has been done.
I send you a comparison image of the old textures and the new ones. -
It looks good. A shame Freelancer is that old that you still have to create predefined shading on such textures. I could image those textures you did with normalmaps to look very good.
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You can do that?
In fact I didn’t use the bevel tool of Photoshop (exept 2 times, just for the circle) I’ve made it manually and it looks more realistic. I didn’t use the bevel tool because when you look at a plane (or ship) fuselage you will not see bevel, you will see that :
–– and not that : ---- ( remove the “-” to see what I want to say)
–|_|-----------------------_/ -
Normalmaps are not supported by vanilla Freelancer. So far just http://www.freeworldstidesofwar.com/forum/ uses graphic enhancement that allows to use normalmaps.
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I know. I will try to do some normal maps.
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Yerk… Dragon texture is not so bad but… Rheinland ones are really clumsy, I have to use GIMP with Photoshop or else I can’t make something better. Also I have to make something in combination with Schmakbolzen.
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What would be awesome is for you to get SolCommand to re-do the Vanilla models, and for you guys to texture them.
That would be the ultimate HD upgrade to the ships!
Just to give you an example of his work…
http://www.solcommand.com/2013/09/14-ships-pack.htmlJust imagine that style, with your texture upgrades, in the game