Freelancer High Resolution Textures realase topic.
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Update! V2 of Rh textures is available.
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Is it better?
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Yes. The colour now mimics the original better (your first version was a bit dark) and the more visible structure fits to the usual Rheinland style.
I guess it’s time to go on and give those other colonies some HD
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I think if you could post more example textures here more people would respond. Didn’t have the time to look at the package yet.
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Hi!
Last week-end and today, I’ve worked on 2 Kusari dragon textures, ku_elite256 and k_wings, ku_panel_trim remains to be done.
I wanted to know what you think about the textures that has been done.
I send you a comparison image of the old textures and the new ones. -
It looks good. A shame Freelancer is that old that you still have to create predefined shading on such textures. I could image those textures you did with normalmaps to look very good.
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You can do that?
In fact I didn’t use the bevel tool of Photoshop (exept 2 times, just for the circle) I’ve made it manually and it looks more realistic. I didn’t use the bevel tool because when you look at a plane (or ship) fuselage you will not see bevel, you will see that :
–– and not that : ---- ( remove the “-” to see what I want to say)
–|_|-----------------------_/ -
Normalmaps are not supported by vanilla Freelancer. So far just http://www.freeworldstidesofwar.com/forum/ uses graphic enhancement that allows to use normalmaps.
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I know. I will try to do some normal maps.
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Yerk… Dragon texture is not so bad but… Rheinland ones are really clumsy, I have to use GIMP with Photoshop or else I can’t make something better. Also I have to make something in combination with Schmakbolzen.
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What would be awesome is for you to get SolCommand to re-do the Vanilla models, and for you guys to texture them.
That would be the ultimate HD upgrade to the ships!
Just to give you an example of his work…
http://www.solcommand.com/2013/09/14-ships-pack.htmlJust imagine that style, with your texture upgrades, in the game