Adoxa's Zone, Territory & Names.DLL file???
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What exactly does it do? I don’t get the point of it.
It says “Allow more than 100 factions and 200 zones in mission text.”
I am sorry I have not yet encounter this kind of text and where it happens in-game.
So please enlighten me of how does this plugin works in-game.
sankyu
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Due to the way resource numbers have been encoded in [c]OfferBribeResources[/c], Freelancer’s jobs are limited to having 100 factions and 200 zones - Names overcomes those limitations, allowing mods with lots of factions and/or zones to show proper job descriptions.
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Could you or someone please tell or show me a tutorial or detailed guide/instructions or an example of what files should I edit to get these 3 awesome plugins to work in the game. So that I know what to edit next time.
I already edited dacom.ini ( [Libraries] section) to add zone.dll, names.dll and territory.dll and add the files to the exe directory.
Thank you.
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[c]Zone[/c]: nothing extra; edit the DLL itself to modify the messages or colours.
[c]Names[/c]: nothing extra; requires mod authors to add their factions in a particular order. E.g. adding a seventh resource DLL starts the ids at 458752, round that up to [c]458760[/c] and that’s where your first new faction’s short name goes ([c]NewFac[/c]), then its long name at [c]458761[/c] ([c]New Faction[/c]), noun at [c]458762[/c] ([c]the New Faction[/c]), etc; the second new faction is then at [c]458770[/c]…
[c]Territory[/c]: I’d only repeat what’s already in [c]readme.txt[/c], [c]Territory.cpp[/c] and [c]Territory.ini[/c]. Maybe someone who’s used it would like to provide theirs as an example?