Planet surface textures?
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All textures in those planet txm files are in DDS format. You have to convert it to get TGA. If you plan to change them, you should keep DDS files, since they are compressed any easier to handle for the game.
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Skotty. wrote:
All textures in those planet txm files are in DDS format. You have to convert it to get TGA. If you plan to change them, you should keep DDS files, since they are compressed any easier to handle for the game.oh, it’s already in dds format. gotta get a better dds viewer. my current dds viewer doesn’t like FL’s dds somehow. thought it was something else.
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They’re very regular DDS files, usually DXT1 format (now BC1). I’d recommend just getting Nvidia’s DDS plugin for Photoshop, they’ve recently started updating it again so it works with all released PS versions.
As a general rule, MIP# nodes (with # being a number from 0 to some other positive integer) are TGAs and MIPS are DDS. DDS sacrifice a certain amount of texture quality for significantly smaller sizes which are preserved into GPU memory (ie. a 2mb DDS stays 2mb in VRAM, whereas a JPG or other compressed format would get converted to an uncompressed format first).
If size doesn’t matter, use TGA. Otherwise, use DDS.