Can this be done? Start the story mode with any ship and equipment and money?
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Just for the fun of it, I’d like to start a new story mode in the retail Freelancer campaign with my Eagle and all of my weapons and cargo and whatnot and all of the money I’ve made. I know how to do this by editing the very first game save called “Mission 01: Manhattan, New York”, but I want this instead:
I want it so that I just click “New Game”, watch the opening sequence video, meet Juni in the Manhattan bar, talk to her, and then meet her in the equipment room; I want the ship in the equipment room to be my Eagle with all of my weapons and equipment and cargo, not the default Starflier. I want it so that when I go to the landing pad and launch just as instructed by Juni, I want it so that it’s still my Eagle with all of my stuff. Then when I meet King out in space before the Donau gets attacked, I want again to be in my Eagle and all my stuff.
Basically, I want to change the starting ship from the Starflier to be whatever I want it to be, and I want it to be such that it’s there right in the opening part of the story mode as I explained, before launching out to space for the first time.
Is this possible? If so, then what are some ways that I can accomplish this?
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Edit newplayer.fl to reflect your wishes.
http://the-starport.net/modules/wfdownloads/singlefile.php?cid=5&lid=2019
this is the tool you need. -
corpse wrote:
Edit newplayer.fl to reflect your wishes.http://the-starport.net/freelancer/download/singlefile.php?cid=5&lid=2019
this is the tool you need.Thank you, but this didn’t work. On a positive note, I used to have Freelancer Save Editor, but Simple Save Editor is far superior. Thank you for that! It never occurred to me to see if a better editor exists.
As a temporary solution though, I went through with my original plan: I edited “Mission 01: Manhattan, New York” and just changed the money and the ship & equipment & cargo as planned. You see, when I made this thread, I was in the middle of finishing up a goal of reaching 10,000,000 credits legitimately so that I could start the story mode with a minimum of 10,000,000 credits (I don’t know why, but that was just my goal). I had hoped that I’d have a way to do what I asked in this thread before reaching that goal so that I didn’t have to stop the game after meeting Juni in the equipment room to edit the first game save. I kinda wanted it to be seamless. hehe Oh well.
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ok you can edit m01a.ini (mission one)
[Trigger] nickname = mrp_accept system = Li01 Cnd_MsnResponse = accept Act_SetShipAndLoadout = ge_fighter, msn_playerloadout;<<< here Act_SetOffer = 21805 Act_SetTitle = 21800 Act_DeactTrig = mrp_reject Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini Act_RemoveRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini Act_RemoveAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn Act_RemoveAmbient = Scripts\Bases\Li_01_Cityscape_gamestart_01.thn Act_RemoveAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn Act_ActTrig = spe_initialize_end Act_GCSClamp = true Act_NagOff = greet Act_ActTrig = bsx_newnnobj Act_NNIds = 30020, HISTORY Act_ActTrig = lce_setfirstobj ```this points to ship/loadout.ini
[Loadout]
nickname = msn_playerloadout
archetype = ge_fighter
equip = ge_gf1_engine_01, HpEngine01;_npc
equip = npc_shield01_mark02, HpShield01
equip = ge_fighter_power01, HpEngine02;_npc
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
;equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = WhiteCone, HpHeadLight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
;cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3hope this helps :)
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i use ini editor by little fish
http://the-starport.net/modules/wfdownloads/singlefile.php?cid=5&lid=883
hope this helps -
I’d just recommend a regular INI editor like Notepad++, no real point to something specific.
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I’m almost there. By editing loadouts.ini and the “money” line in Restart.fl, I have succeeded in starting with all of my money, my Eagle, and its equipment and cargo without having to edit the first game save (or the 2nd one, which is another way to do it). There are only three things that I haven’t figured out yet:
1. How to get my Eagle and its equipment and cargo to be the ship that Juni offers, meaning that it’s in the Equipment Room with us. That would be cool.
2. How to get my Eagle and its equipment to be used in the “video” footage that’s shown for the Donau’s destruction (from the moment you exit the docking ring to the moment right before you can finally start fighting). This would be cool too!
3. This one is a problem for me. As soon as I can start fighting, I do have my Eagle and all of my equipment and cargo (and my money), but only the two guns on the nose of the Eagle are enabled. I have to enable the other 4 (the normal way, by clicking them)! This doesn’t happen when the only thing that I edit is the 1st or 2nd game save (or the Auto Save from either of these two). Granted, my way of editing just the game save means that I have to exit the game, edit the game save, and then go back into the game, but still: if I edit the first game save, then that moment when the Donau gets destroyed and I’m chomping at the bit to get started, all I have to do is start fighting. So, my way is still better - at least for now.
So, after editing loadouts.ini and Restart.fl, I get inferior results to my way of just editing the game save. This means that until I can figure these things out, I will just continue editing only the game save, like this:
1. Completely exit the game immediately after accepting Juni’s offer (this is when the very first game save is created).
2. Edit the first game save so that I have what I want in terms of money, ship, equipment and cargo, which will always be exactly what I had when I decided to restart the story mode - which will always happen when I decide to stop playing the freelancing part after the story mode is over (if I’m not interested in playing any of my other games). This results in all 6 of my guns being enabled once the fight begins after the Donau is destroyed, which is nice.
I realize that I could just edit the Auto Save, but it’s better to edit the first game save because then it will always be there for me.
This is much easier to accomplish and gives me superior results (all 6 guns enabled). Don’t get me wrong: I’m still searching for a way to get what I am after (the 3 things at the beginning of this reply), but my way of doing things here will be ok in the meantime.
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TwoCables
Its been a while since I did this, but I was never satisfied with what the game gives for rewards. I built my mod to essentially play the vanilla game, with benefits. I modified the Starflier to reflect what an orgamization like LSF should give to a pilot, I gave the Starflier access to the cruise disrupter mount, that is already there, just not active. I increased the nanobot and battery capacity,v because they are worth $200, not because you need them. I actually did a lot of little thing to just make the game fair, money-wise. To me, “Free” Lancer was all about me paying to fight for someone else, not very fair. I don’t mind earning my keep, but Juni has you working for nothing.
I modified the Starflier through loadouts.ini and shipsarch.ini. You can use the Microsoft Notepad, or any text editor. I use
FreeLancer INI Edotor to view the files, because it also provides a kind of index of the file structure… To modify the loadout, you have to find your ship, which is the very first section, called nickname = msn_playerloadout. Here you can place all the equipment you need into here. Now, if you want your ship to look like your choice, you also have to alter the following section called nickname = msn_playerloadout_faux, otherwise when you meet King, your ship will look like the stock Starflier.If you change the nanobots and shield battery count use the shiparch.ini.
In all of this, you will need the codes for each piece of equipment. If you are familiar with the old IONCross Ship Editor, the code are in the text data files. There are a lot of them.
Pascal05
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Pascal05 wrote:
TwoCablesIts been a while since I did this, but I was never satisfied with what the game gives for rewards. I built my mod to essentially play the vanilla game, with benefits. I modified the Starflier to reflect what an orgamization like LSF should give to a pilot, I gave the Starflier access to the cruise disrupter mount, that is already there, just not active. I increased the nanobot and battery capacity,v because they are worth $200, not because you need them. I actually did a lot of little thing to just make the game fair, money-wise. To me, “Free” Lancer was all about me paying to fight for someone else, not very fair. I don’t mind earning my keep, but Juni has you working for nothing.
I modified the Starflier through loadouts.ini and shipsarch.ini. You can use the Microsoft Notepad, or any text editor. I use
FreeLancer INI Edotor to view the files, because it also provides a kind of index of the file structure… To modify the loadout, you have to find your ship, which is the very first section, called nickname = msn_playerloadout. Here you can place all the equipment you need into here. Now, if you want your ship to look like your choice, you also have to alter the following section called nickname = msn_playerloadout_faux, otherwise when you meet King, your ship will look like the stock Starflier.If you change the nanobots and shield battery count use the shiparch.ini.
In all of this, you will need the codes for each piece of equipment. If you are familiar with the old IONCross Ship Editor, the code are in the text data files. There are a lot of them.
Pascal05
I can’t use Notepad or any text editor because all I get are random symbols - until I save the file using Tinyfish Freelancer Ini Editor.
Anyway, up until my latest posts, I got as far as editing loadouts.ini under nickname msn_playerloadout in order to get my preferred ship, equipment and cargo. What I didn’t know though was that ‘faux’ will change which ship is shown when meeting King out in space. Do you know which one will change which ship is shown in the Equipment Room when meeting Juni? That’d be kinda fun (I’d do some testing at the moment, but I’m currently busy). I’ll post again if I can get around to testing this - I mean, if I figure it out.
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Take Chips Story Version mod and Freelancer Mod Manager http://the-starport.net/modules/wfdownloads/singlefile.php?cid=5&lid=362
Weapons you must do by yourself.
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doesn’t adoxa offer an eagle package as a new player in story mode on his site…?
Yeah, he does. Here it is: http://adoxa.altervista.org/freelancer/dl.php?f=eaglemsn.zip -
I can’t use Notepad or any text editor because all I get are random symbols - until I save the file using Tinyfish Freelancer Ini Editor.
All FL ini files are encrypted/compressed by default, when you save them via that editor they are decompressed into standard readable form. As such you are likely not using any of the current patches out there as they are pretty much all decompressed.
They fix a lot of bugs too so I would recommend using one.
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robocop wrote:
doesn’t adoxa offer an eagle package as a new player in story mode on his site…?
Yeah, he does. Here it is: http://adoxa.altervista.org/freelancer/dl.php?f=eaglemsn.zipThat’s not really what I want though. It’s hard to explain, but I’ll try. Below is what I am trying to accomplish, and I have already been successful with some very minor exceptions:
When I finish the story mode in retail Freelancer, I keep playing until I reach a point where I have done everything that there is to do (I can explain what that means in greater detail if you want)… When I reach that point, I sometimes feel like starting the story mode again and I usually wish that I could start with absolutely everything that I just finished working hard to obtain - and the stuff I have and the ship that I have can be different every time I reach that point where I feel that I’ve done everything that can be done. I mean, I reach a point where the only thing left to do is to keep making more and more money. How boring! All hidden wrecks are looted, I have all the best weapons, all of the Nomad weapons, I have the best of everything - and I’ve mapped absolutely every single system and every single base and every single jump hole. So why not start the story mode again?
I achieved exactly what I wanted, but it’s not perfectly identical to what I had envisioned. What I am doing presently is, I start the story mode over and I wait until I get to accept Juni’s offer. Then I accept her offer, exit the game, and then I edit this first game save so that I have everything that I worked so hard to obtain. Then I load the game up and launch to space to meet King.
What I was hoping for was that I could just click New Game and then not have to worry about inserting all of my money and my ship and its equipment and its cargo later. I was even hoping to see my ship and its equipment in the Equipment Room when meeting Juni in there. I was also hoping to see my ship and its equipment when meeting King out in space, but I learned how to do that recently (except, I haven’t actually tried it yet). I still don’t know how to change which ship is displayed in the Equipment Room when meeting Juni in there. I don’t want my ship with its default loadout either. I want Juni to be offering me my ship with MY stuff on it. hehe
It’s not a huge deal though; that’s really more just for a bit more realism or something. What I have achieved so far is so good enough for me that I’m almost about to say, “Nah… I think I’ll just keep doing it this way. It’s incredibly easy.” I mean, once the battle begins after meeting King in space, my goal is met 100% anyway: I have my ship and all my stuff and all of my money - I have everything that I previously worked very hard to obtain.
I will keep working on this though. It looks like Sky-Blazer’s guide might get me there, if I want to do all that work. My way is very easy though:
First, before starting a new game, I edit “Restart.fl” so that I have all of my money. I am aware that if Restart.fl isn’t in the save games folder, then a new one is generated using newplayer.fl in the EXE folder. So, I’m aware that I would have to change that one if Restart.fl didn’t exist for some reason.
Then, I edit two files: m01a.ini and loadouts.ini. In m01a.ini, I change “Act_SetShipAndLoadout = ge_fighter, msn_playerloadout” to be “Act_SetShipAndLoadout = ge_fighter6, msn_playerloadout” (so, I simply change ge_fighter over to ge_fighter6). I found that if I don’t edit that line, then I won’t have my ship, not even immediately after meeting King - when the battle begins. Instead, it will be the Starflier outfitted as best as possible with 3 of my guns.
In loadouts.ini, I change the loadout for “nickname = msn_playerloadout”. I don’t change “archetype = ge_fighter” to be something like “archetype = 2702011459” for the Eagle. That doesn’t work as well. So instead, I use “ge_fighter06”. Underneath that, I just copy/paste everything that I have for equipment and cargo (copied from my most recent save, which is almost always just Auto Save because I use bases or jump gates or jump holes to save instead of using the in-game menu).
Editing “msn_playerloadout_faux” in the loadouts.ini file doesn’t affect which ship is shown when I meet King, but it DOES affect that ship’s loadout. Like, I made both “msn_playerloadout” and “msn_playerloadout_faux” identical including changing “ge_fighter” over to “ge_fighter06”, and I could see that the 3 gun mounts had my Nomad Energy Cannons (and whatever else will fit on that ship, like a Countermeasure dropper, mine dropper and I think even a Cruise Disruptor launcher).