Connecting Freelancer via LAN
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Nice write-up. It’s always helpful when people figure out their issues and then post the solutions for others to benefit from.
At this point I would also recommend you apply W0dk4a’s Global Server Workaround patch so that your server can be listed on the substitute multiplayer server host. This way others can find your server and play as well. Unless of course you want to keep the server private and local. If you want other online players to be able to access via the net you can always apply a password and limit its access.
Just search TSP for the Global Sever Workaround for more info or visit http://www.flserver.de/
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robocop wrote:
Nice write-up. It’s always helpful when people figure out their issues and then post the solutions for others to benefit from.At this point I would also recommend you apply W0dk4a’s Global Server Workaround patch so that your server can be listed on the substitute multiplayer server host. This way others can find your server and play as well. Unless of course you want to keep the server private and local. If you want other online players to be able to access via the net you can always apply a password and limit its access.
Just search TSP for the Global Sever Workaround for more info or visit http://www.flserver.de/
Thanks robocop,
This server is really just mean’t as a LAN server between my brother and myself, to play the game together, but if I ever decided to host an on-line server, I will install the workaround and register the server. Thanks again for all your help!
By the way, no one here would know how I might prevent flServer from detecting cheating on my LAN server, would you? my brother’s favorite weapons are Vengeance Mk iii’s so I decked out his ship with them, but now my server kicks him, and tells me he was cheating.
Please bare in mind that this is a LAN server and I would never have any intention of cheating on an on-line server. Also note that I used the Ioncross server operator to apply the changes to his character. Additionally, I have changed his standings with all factions to 0.0. could that be the problem?
Thank you all, once again.
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Ioncross is bad /!\
Use “DS Account Manager” :
http://forge.the-starport.net/projects/dsam/repository/show/bin -
Does that work on vanilla freelancer? I know IONCROSS is obsolete but it worked in its day and vanilla Freelancer is the same today as it was back then…
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Frippian wrote:
Thanks robocop,
By the way, no one here would know how I might prevent flServer from detecting cheating on my LAN server, would you? my brother’s favorite weapons are Vengeance Mk iii’s so I decked out his ship with them, but now my server kicks him, and tells me he was cheating.
Please bare in mind that this is a LAN server and I would never have any intention of cheating on an on-line server. Also note that I used the Ioncross server operator to apply the changes to his character. Additionally, I have changed his standings with all factions to 0.0. could that be the problem?
Thank you all, once again.
Check to make sure the Vengeance Mk IIIs which are level 6 guns are not mounted in a slot below that level (level 5, 4, 3, etc.). If they are then yes, you will get a cheat warning. Which ship are they mounted on?
Changing the faction levels to 0.0 shouldn’t be the cause, no.
R
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{SOLVED}
Thank you ll for you suggestions, but I have found the cause of cheat trigger. I was due to my accidentally contradicting a change to the save file. For instance, I tried to place my brother’s character on an enemy base, and I also used the unlock all gates/holes option in Ioncross. The serve apparently detected these contradictions, and kicked my brother’s character.
Thanks again, everyone!
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On our server we do weekly backups of all player savegames. That way if anyone’s savegame is lost or corrupted we can at least restore last weeks characters. We now have ten years worth of backups in our archives…
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Well, also never edit a players file while they’re still logged in. I can’t remember if IONCROSS kicks a player when editing or not. But yes, it’s been a while that we’ve used IONCROSS but I do remember conventional wisdom was that the player would need to dock/undock afterwards to lock in the changes.