Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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moved to a more appropriate forum
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The Freeworlds: Tides of War development team has been busy over the past few weeks bringing the mod to life. Deety and Myself have completed putting in all the code for all the mod’s small craft including the shuttles, transports and freighters of the mod. Deety has also been busy working on creating new missions for the mod, similar to the scale and nature we previously mentioned in this news piece: Battle of Yavin. We’ll be releasing more details about missions as Deety completes more of the project.
As for systems, Lilfire has joined the team to help fill in the large empty space we have. By tediously placing numerous ships, bases, shipyards and container fields, we hope to breathe some life into our massive systems. Below are some images of what Lilfire has been doing with the assistance of Deety:
Fondor Shipyards:
We also have head some significant development with Fondor Shipyards. The model was originally built by Overfiend and has been textured by Super D. Here are some images of the large base:
Furthermore, Qi has almost completed the groundwork of our economy. Unfortunately, there’s not much to show you regarding this, but you’ll have to believe me when I say that it’s going to be epic
W0dk4 has also been busy with FW:ToW by creating many new FL Hooks for us. Some of the creations include:
Having mass of cargo/missiles affect how the vessel will handle (More mass = sluggish)
Preventing players from moving while in cruise (that means that players will have to point themselves in the right direction before they engage their cruise engines)
Speeding up turning rate when you throttle down. Some of you that remember XvT/XWA know that when turning your optimal speed to turn was 33%.
Creating a missile view mode
Creating a key that causes the ships wings to fold prior to engaging cruise:B-Wing, X-WingAnd last but not least, this is the latest FW:ToW Development video so show you the amazing new bases that we’re going to have populate our systems. The movie also includes some footage of the huge fleets Lilfire has been working on. I hope you enjoy it!
http://www.youtube.com/watch?v=iiqjoBpqVIs
As always, any comments, questions or suggestions are welcome!
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Sushi -
I cant watch the vid cause of copyright denied it in my country o.O
[Edit]https://www.vtunnel.com helps
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The Freeworlds: Tides of War mod team has been busy over the past few weeks fixing bugs, building an economy and, of late, creating more of the mission systems for players to enjoy (ie. Battle of Yavin). Below, you’ll find the latest video of this new mission system Deety has designed called, “Battle of Bilbringi.” Essentially, this mission will feature a gigantic ongoing battle between the New Republic and the Empire full of huge capital ships, hundreds of laser beams and a whole lot of fun!
http://www.youtube.com/watch?v=ase_sw_z65A
In other news, Qi, our resident Economy Guru, has completed the first alpha prototype of our economy and it contains over 1000+ trade runs. He strove to make this economy as canonical as he could to further the immersion factor of the mod and we all really think you will love what he’s done. In addition to this, Qi is working on a web interface that will allow players to view the changes in commodity prices based on what is being traded on the server. However, I will release more information about that when the graphical interface is near completion.
Lastly, I wanted to show you all the new Pirate factions Deety has created based on what systems you’re in. Below is an image on how the territories will be separated:
Thanks again everyone for following this mod. We’ve really appreciated the ongoing support and compliments.
Happy holidays,
Sushi -
Welcome to another development blog post First I wanted to say thank you to everybody who voted for us in the MotY 2009. There is a present in form of a 1080p HD ingame video when you’re brave and read until the end of this post
But lets get started:I have been working on various stuff since my last update, a quick overview:
- X-Wing Alliance inspired flight model (max turning at 0.3 velocity and some other tweaks)
- new cruise behaviour and cargo affecting ship mass (-> affects ship handling)
- wing folding animations (also with triggers and synced in Multiplayer)
I dont really want to go in detail here, so lets skip to the eye-candy feature instead and save the boring stuff for later.
Freelancer has pretty much no built-in functionality for taking hud-less screenshots or shooting videos. This always bugged me so one day I decided to dig into the code and see what I can find. The result has been pretty elaborate and time-consuming, but its definately worth it.
VideoMode is the feature called, and it basically allows you to see awesome fly-bys of your favourite ships. Also, there is built-in functionality for completely disabling the HUD on-the-fly and you can spectate other ships, something completely new in regards to the Freelancer engine.
It has been quite a task smoothing out camera movement: Its one of those things where you start with 100 lines of code but eventually end up with 30 lines of code that work just like you wanted it. In comparison it has been pretty easy to program the actual fly-bys, switching in front of the ship once the camera is too far away.
Videomode has a “shake” effect applied when the ship flys by, which was also quite challenging, but not as annoying as camera rotation smoothing.Enough of the technical talk, here comes the eye-candy. Its a 1080p ingame video.
You’ll also see a wing animation on the X-Wing, triggered by entering cruise. Yes, animations are in and also synced in Multiplayer (but was too boring actually filming it).
Also, please excuse me for using yet-again our super-ugly combat prototype system, I’m just that lazy.
I’m sure the testers and other devs will make use of VideoMode in future videos, so stay tunedhttp://www.youtube.com/watch?v=xmKyq2bu9Xk
http://www.moddb.com/mods/fwtow/videos/freeworlds-tides-of-war-videomode-feature
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Gosh, where do you guys get your knowledge? This is purely amazing. Well done!
Next up, how about fixing the cruise camera?
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That when you have a high cruise speed, the camera doesn’t really follow the ship and lags behind so far off that you can barely see it.
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I sorta like that But everyone is different. Just made a new wing animation for our V-Wing:
http://www.youtube.com/watch?v=342kWtwvZI0 -
Definitely I left it in our nexus cause I wanted to use the starsphere somewhere but we didn’t have canon system to put it in…hehe
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Terratec wrote:
how do you do it, the wings spread. flhook commands? with me only baydoorW0dk4 got that working for us. You’d have to ask him nicely
@Tai: If there is anything you’d like to know, send me a PM and I’ll see what I can do for you :). I have no intention in keeping things secret or whatever nor do I think that’s beneficial for Freelancer Community.
We, as a whole, can profit from everyones work
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We wanted to know how good our Star Wars models are when compared to the best models out there, ones from the Star Wars movies. So, our FW:ToW testing team (Slyder, Cropto, Orac, Avenger, Shadow and Chewie) have taken it upon themselves to use all ingame video recordings to reproduce some of the most epic scenes from Star Wars. Much to our surprise, we found the quality of our ingame models were almost as good as the movies. I don’t have a finished video to show you yet, as we still are in the process of filming, however we are excited to show you a sneak peak of what is to come.
The following image montage are all ingame screenshots that have not been digitally edited or enhanced.
Episode IV Intro
Tantive IV is being chased by Darth Vader’s ISDEpisode VI
Vader’s Lamda undocking from his ISD -
w00tf? Looks goddamn nice !