The Starport
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord
  • Register
  • Login

Freeworlds: Tides of War - A Starwars Total Conversion Mod!

Scheduled Pinned Locked Moved Freelancer Mods
227 Posts 46 Posters 193.1k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #17

    Ya, I found some really neat FX that I’ve started using for atmosphere and such. I can put the code of all the decoded FX I use if people are interested. Thanks for the kuddos ;D

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #18

    Excellent job Sushi, finally somebody else realising that suns should be big lol. Nice lighting as well, excellent stuff 🙂

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #19

    Thanks Gibbon. I also love your work as well on the BSG Mod. It looks phenomenal! And ya, never understood why suns were 1k-2k…lol.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #20

    Sorry for the double post but I thought people might be interested in this:

    All our main developers have started to write developer blogs to track the changes we’re doing to the mod. From new bars, new stations, custom hitboxes, new ships to new systems, we have it all being written about in our blogs 🙂

    http://freeworlds.koh3.com/freeworlds-2-dot-0-vf129.html

    Please join us and follow the development, and developers, of one of the best SW mods Freelancer has ever seen!

    You can view this as a guest, too.

    1 Reply Last reply
    0
  • Z Offline
    Z Offline
    zaxx kredda
    wrote on global:last_edited_by,
    #21

    Bravo! sushi, im really lovin the new systems.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #22

    http://www.freeworlds-mod.net

    We have a new website 🙂 Those are all in game shots, btw.

    1 Reply Last reply
    0
  • H Offline
    H Offline
    HazardFN
    wrote on global:last_edited_by,
    #23

    it Just gets better and better every time 😛

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #24

    These are some of the great base conversions Zaxx is doing for us.

    Planet Korriban

    User Posted Image
    User Posted Image
    User Posted Image
    User Posted Image
    User Posted Image

    Yavin IV

    User Posted Image
    User Posted Image

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #25

    I finally made the next video in the Freeworlds 2.0 Development Saga 🙂 The fighter arena didn’t come out as well as I wanted on the video. Basically, when I’m screening all around, I’m showing how there are mines encircling the entire 2km radius duel arena.

    http://www.youtube.com/watch?v=4dF7zha-jlU

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #26

    Here are some of the new docking locations for FWs done by Zaxx

    Bespin:

    Yavin:

    Dantooine:

    We’re also retexturing all the ships and using some of Eville Jedi’s models. This texture work is done by Templar


    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #27

    Some new information for you guys about the FW 2.0 Development!

    System Layout:

    The new layout contains 19 systems. Their position have been made according to StarWars canon as much as possible.

    The trade routes run from the outer rim systems, that provide basic commodities, to the core worlds, where more complex products are made, like ships. Then back to the outer regions, where these products are deployed.

    A dynamic economy has prices changing due to offer and demand, as well as basic products that are required to rebuild capital ships that have been destroyed on our weekly Territorial Engagements.

    New Bases:

    Here is an example of the new bases CzW and Mirkha from the French FW are making for 2.0 and their French Mod:



    Visit our community blogs at: http://www.freeworlds-mod.net/forum/viewforum.php?f=44

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #28

    Looking very good there Sushi 🙂

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #29

    Thanks, Gibbon! That’s a big compliment coming from a modder like yourself 😄

    http://www.youtube.com/watch?v=kekzl0LyOZ8

    This is the 6th video in the FWs 2.0 Development series. This video showcases the three new systems we’ve been making, NPCs and MC80 fuse effects. A big thanks goes out to EvilleJedi for his amazing models and Forsaken from the Shattered Worlds mod for use of his Nebula Texture.

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JONG
    wrote on global:last_edited_by,
    #30

    I like the Bespin, and I was try to make one, but I think no one can be good more then your.

    Nice work Sushi, I will keep looking your great mod. 😉

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #31

    Thanks for the compliment, Jong! Our team has more great things in store 🙂

    1 Reply Last reply
    0
  • W Offline
    W Offline
    WhiteDragon
    wrote on global:last_edited_by,
    #32

    Are you for Hire Sushi. 😉

    Excellent work mate, really loving the eye candy! ;D

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #33

    @WhiteDragon:

    Are you for Hire Sushi. 😉

    Excellent work mate, really loving the eye candy! ;D

    Thanks for the kudos blush. I can’t take all the credit, though. Most of it should go to Dev, who made the basis of what we’re doing right now, EvilleJedi for the models, Templar for improving the textures, Qi for Bilbringi and Forsaken for giving us permission to use his Nebula texture.

    I really am looking forward to pushing FL to its limits. With the great support and tutorials I’m find here at the Starport, I’m sure my team will be able to do that.

    1 Reply Last reply
    0
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #34

    And I’m just as honored to know this site may help you push the game’s limits in your already excellent mod, Sushi 🙂

    1 Reply Last reply
    0
  • C Offline
    C Offline
    ChampsZeWonder
    wrote on global:last_edited_by,
    #35

    Hi Sushi … Hi Jong …

    ok, let’s go …

    http://files.filefront.com/neut+1wmv/;12293361;/fileinfo.html

    http://files.filefront.com/neutral+c+suravi/;12216256;/fileinfo.html

    the process for those perfect SUR is confidential at this time, cuz, it’s an exclusivity for FreeWorlds …
    as soon as , the mod is deliver, all tutorial with be public …

    you will able to use convex, convace, tubular model, ring … as you want ….without cuting them in separate elements

    CzW

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JONG
    wrote on global:last_edited_by,
    #36

    Wow ! CzW !

    That is a great news !

    You mean that you have a tool to make sur file form easy way ?

    1 Reply Last reply
    0

  • S
    Release: Advanced Renderer v. 1.1 beta 1
  • IrateRedKiteI
    Crash Offsets
  • S
    How to get Vanilla Freelancer running in 2024 (no cd)
  • R
    Win 11 Enterprise - FLServer hangs on startup
  • A
    Convex Hull V-HACD
  • S
    Cockpit questions
  • IrateRedKiteI
    Dev's Limit Breaking 101 Techniques
  • D
    Lag Spikes - Server and Client on Same Machine (cont'd)
  • First post
    Last post
0
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord