Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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And I’m just as honored to know this site may help you push the game’s limits in your already excellent mod, Sushi
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Hi Sushi … Hi Jong …
ok, let’s go …
http://files.filefront.com/neut+1wmv/;12293361;/fileinfo.html
http://files.filefront.com/neutral+c+suravi/;12216256;/fileinfo.html
the process for those perfect SUR is confidential at this time, cuz, it’s an exclusivity for FreeWorlds …
as soon as , the mod is deliver, all tutorial with be public …you will able to use convex, convace, tubular model, ring … as you want ….without cuting them in separate elements
CzW
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Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
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Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
As you want Sushi …
i will do this soon … i discuss of this with Mirkha do definite the best tuto -
Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
As you want Sushi …
i will do this soon … i discuss of this with Mirkha do definite the best tutoYou’re the best, Cz
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If you do a video tutorial with this, Mirkha, it might be useful to see both the French translation on how you create it on your desktop. Do it slowly enough for people to follow along - just a thought
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FWs has been fortunate enough to have made connections to other mods that try to create a universe for SW lovers to immerse themselves in. This other mod is known as First Strike, a mod for BattleFront II. With the help of RedMonkey, the head modeler at the First Strike Mod, we were able to obtain all of their fantastic fighter models to put in our new FW 2.0. Our team offers a great thanks to their extremely generous nature and great cooperative attitudes. FWs salute the fine folks that made these models!
In addition to FS Mod sharing their fabulous work, we’ve also had the help from the modelers/texturers from the X-wing Alliance Upgrade Project. They have donated many of their fine models/textures to us to really improve the overall quality of FW 2.0.
A-Wing - Model by RedMonkey999, Textures by Rybot
B-wing - Model by RedMonkey999, Textures by Rybot
X-wing - Model by Aquila, Texture by Rybot
Y-wing - First Strike Model/Texturer****
Tie Fighter - Model by Bandu, Texture by Ramseus
Tie Bomber - Model by Exrohour, Texture by Ramesus
Tie Intercerptor - Model by Nusirilo, Texture by Ramseus
Tie Defender - First Strike Model/Texturer****
Skipray - Model/Texture by Marco Antonio
Courtesy of the First Strike Development Team
Website: http://www.fsmod.com
e-mail:Â [email protected]Skipray courtesy of the X-wing Alliance Upgrade Project
http://www.xwaupgrade.com**** - Specific authors are unknown but will be given full credit once we get the proper names.
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you guys really did a wonderful job on your mod. a great server too. my character on mod is snake plisskin great job
Thanks mate, glad you enjoy it. FW 2.0 will knock your socks off, though With the help we’re getting from TSP and fellow modders like Forsaken, how couldn’t we…hehe
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This is a video showing the new models from the First Strike Mod we’ve put into game. Furthermore, it shows the new engine effects and movable turrets we’ve been developing.