Collision Model Prototype
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http://www.youtube.com/watch?v=wOvjaIioNIE
It took us a while, but we did it. Ship spinning is no longer a thing in Freeworlds: Tides of War.
Just thought I’d show it off for anyone who’s still interested in our shenanigans
Credits to Sizer for the video and organization.
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Fair play that’s looking mighty good for a 13 year old game, you wouldn’t know it at all. Nice Hud.
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Still a work in progress, we’re knocking down elements of it as we can get to it. The collisions themselves still need a bit more work, but they’re far more consistent now and we can reliably determine who gets damaged and how much. Ramming is a legit strategy now.