Developers Needed
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**As far as networking, I am using Winsock 2.0. I am not using any form of DX networking in it. This way I have complete control over every aspect of the packet delivery system. Plus I can choose whatever ports I want to use and it works alongside any DPlay server (such as FL Server).
The only things I am using from DX is the rendering ability and keyboard input from DirectInput. Everything else is part of the game.
Also, game play suggestions are still welcome from everyone
El, plz register on the GE website listed in the first post, thx!**
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*registered
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New screenshots done today
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**The GE game engine has been added to the forge, plz post your suggestions and comments for the game engine.
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I have to say, I wish knew half of what you guys know and can do! Seriously even what you have written is foreign to me. C++??? C plus what? Another plus? Pfft… your maths is terrible!
Seriously mate, its looking amazing.
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**Hehehe, I’m just waiting for when they bring out C#±=, then I will be happy.
Programming is really built upon study and exercises, most languages now are quite similar in command structure. One of these days you will probably try your hand at it.
@ Jong, no, the collision files I will be using is a simplified mesh of the main mesh. I don’t need all of the extras that a sur file has. The first collision routine will be a ray-cast tester for items within a spherical collision range. Plus I also have a high-speed collision detector I came up with a few years ago for square meshes (ie heightfields). It can test approx 5000 collisions every 30th of a second. How I did it was to reduce the testing down to 2 faces. The mesh has to be square (as in a rectangle) shaped in at least one dimension, typically on the Y plane.**
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@Lancer:
@ Jong, no, the collision files I will be using is a simplified mesh of the main mesh. I don’t need all of the extras that a sur file has. The first collision routine will be a ray-cast tester for items within a spherical collision range. Plus I also have a high-speed collision detector I came up with a few years ago for square meshes (ie heightfields). It can test approx 5000 collisions every 30th of a second. How I did it was to reduce the testing down to 2 faces. The mesh has to be square (as in a rectangle) shaped in at least one dimension, typically on the Y plane.
You meaning that, if my model only use one group, then I can use your simplified mesh collision files tool too ?
Because all my models only use one group, so if that, may you can share your tool let me use ? ;D
I have more than 200+ of model need to redo SUR files. :-[
If I misunderstand your meaning, excuse me for bothering your work.
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**This is the first test version of the game engine I have been developing.
It is less than 6 months old so don’t expect miracles.**
http://www.galaxyempire.com/modules.php?name=Forums&file=viewtopic&p=59#59
If you wish to become a developer, wander on over to http://www.galaxyempire.com