Freelancer: Nomad Legacy
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So I tried out your Mod, and I really like all the cool landing sequences, battleship gun effects, missile effects, explosions and the large bases.
I also like that your planets have an athmospere.Stability was overall pretty good, but when it tried to save a SP game manually, it crashed most of the time. But maybe I made a mistake with my mod script that causes this.
The story works quite well, I noticed only two problems. In mission 5, the Sigma? 17 gate is locked, And I can’t play mission 6 because I can’t mount the cloak on my ship.
All in all I enjoyed playing your mod, so thank you and keep up your good work!
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Thanks for your playing!
Sorry for bugs. I made fixes, but not released it everywhere.
Fix crash after saving in SP (copy jflp.dll to EXE folder):
https://drive.google.com/file/d/0B-TtzgAnlFdDYl9wMDAxV2ZfX0U/viewFix gate in mission 5 (paste DATA to mod folder):
https://drive.google.com/file/d/0B-TtzgAnlFdDWXF2czI3bmJHQ00/viewAnd I can’t play mission 6 because I can’t mount the cloak on my ship
Cloaking device has big volume. You need to clear your cargo space.
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No need to be sorry, I was positivly surprised I saw so few crashes in a mod of this scope! I know from my own modding that Freelancer is very fragile.
Cloaking device has big volume. You need to clear your cargo space.
That did the trick! The huge cargo requiement makes sense, but since I don’t understand russian, I couldn’t read freelancers message.
The last mission was awesome so far.
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The huge cargo requiement makes sense, but since I don’t understand russian, I couldn’t read freelancers message.
This is problem for russian players too. I forgot to write about big cargo requirements.
Why big cargo is needed:
You can buy only single cloaking device. At the end of mission I will remove (by Fuse :-)) this device. And you can’t use this imbalanced device in next missions. -
Haven’t thought about freelancer in a while, but I’m glad I did otherwise I’d have missed this one, look forward to checking it out once you have an English translation, looks pretty cool!
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Development in progress.
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it’s awesome ! But I can’t read anything except sector names and dialogues
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I think the source of this issue is EXE/freelancer.ini file… Options and other things are ok for now and a little bit understandable. but I couldn’t fix the system names. they’re too complicated for me.
I did some modifications like adding ENB and SweetFX on graphics for myself. Looks good
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Mod development in progress. Sorry, next release will not coming so fast. Plans for next version:
mission 7-9
normal english translation (work in progress)
new game features.Example of current progress.
1. Trading missions
2. Mission 7. Prepare to diversion!
3. Mission 7. Omega 13 scene. (just demo - without complex light and sound)
Spoiler - Sabre is Playership -
Amazing ! waiting for a new update
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Care to share the way into the .dfm files? Or did you?
If you did, then I could amimate a bit better than that.
(Not bragging just saying). Depends on bones, but I have mocap libraries too. PM Me. -
What is you talking about? About ship animations? Or about people?
I don’t know how working animations in dfm. I only reusing exist animations. In my trailer I recorded early version of my cutscenes.Example of my scenes (it’s private videos):
Mission 6 - catching artifact: https://www.youtube.com/watch?v=2VR_m2pEIjA
Mission 6 - trap and prison escape: https://www.youtube.com/watch?v=jx0DRiNlyJ0&feature=youtu.be
Mission 7 - omega 13 treason: https://www.youtube.com/watch?v=Pa-JINaKMKIPeople animation created by standart animations. For example: sit, stand, rotate 90 degrees, look to object 2 etc.
If you about ships? That’s animations created by UTF. Without bones. And FL not support dfm-bodies in space.
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No I’ve been trying to put the characters into 3DS Max and give the bods and animations an upgrade. From what I’m getting Digital Anvil ran the original files in .chr format out of early Character Studio in Max through early Delphi to create the UTF format for the FL engine. Back in 2004-05 we were hoping to get and input/output through Milkshape, but it never happened. I’ve gone through the files in XML and extracted parts the conform to MAX’s chr format, but the geometry still needs a way to covert in and out.
If and when the FL dfm files get figured out, THEN character modelers and animators like me can start to work and start creating new and better characters for FL.
Think of it if FL characters had more than a handful of heads and bodies and better than those hand flapping fidgets? It’s possible if we could load the dfm’s in and out.
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Just finished another playthrough of Nomad Legacy. I thought it was too hard the first time so I took my time, upgrading my ship as much as I could and the balance was actually perfect. Really looking forward to the next update!
Is there/will there be a way to get friendly with the Corsairs? I tried shooting Rheinland NPCs but it didn’t seem to do anything.
I also sent you a PM with bugs I found. I am certain that the random CTDs are being caused by something going wrong when the game tries to save.
Edit: Also, I think the mod could use the “keep FL display running when the window doesn’t have focus” hack so the game can run in the background while alt-tabbed.
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@Jefferson001, thanks for suggestion, but I don’t know how working dfm format and animations. And I don’t have so big interest in it… making this cutscenes is very hard work and this cutscenes showing enough for my storyline…
Anyway. Authors of mod Freeworlds Tides of War added models of Dart Vader and Stormtropper. May be they know how work dfm-format. But I don’t. Sorry.
@Xalrok, thanks for list of bugs. It’s very helpfull, but some bugs already fixed in last version (for example - tau4 freeport and Avalon cityscape). Some bugs fixed in my current mod version (for example - crashes in Warwick. Reason in old (bad) Heavy Barrel animations for my first teaser trailer). Anyway I will look on all bugs and will try to fix it. But not right now (primary objective - is completing of story line. If it interesting - soon I will show new unique game feature).
About “keep FL display running when the window doesn’t have focus”. This hack used in development version. I working on FL in window mode, and FL keep flying when I developing it.
This feature was removed from release because it very dangerous in fullscreen mode (FL will keep black screen after crashes). If that needed - I will not remove that Freelancer.exe in future release. -
In development - more cutscenes.
http://www.youtube.com/watch?v=tqrdgAhYYa4
Interesting question - anyone want it in english version? It’s hard work to create russian recording team. But translating it to english… Are that’s possible?
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Very cool!
Someone made a subtitles mod here a while back. https://the-starport.net/freelancer/forum/viewtopic.php?topic_id=5618 Maybe that would work for translation?