Autosave between Mission 10 and Mission 11 - Orillion
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Hi,
When finished Mission 10, in Battleship Osiris, Trent and Von Claussen arrive at the launching deck and find Juni, Orillion, Hakkera and King.
At the end of the cinematic for Mission 10, Juni says:
“Don’t worry, Trent. No need to salute.”
Inmediately after this, begins the Mission 11, asking Orillion help for the next mission.
Between this two missions there is an Autosave.
Well, If I close the game when Mission 11 begins, so the Autosave is done, and I load the game again, the Mission Log says:
“Meet Orillion on the Launch Deck of the Battleship Osiris” (24010)
But I can not find Orillion in any room.
Is this a bug or anything else? What am I doing wrong?
I upload two saves, the autosave and the previous save done by the game.
Regards.
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adoxa wrote:
I think it might be a bug. I take it you don’t have “Mission 11: Osiris, Texas”? That tells me to meet Juni and King in space. You might have to replay from the previous save to get it.Yes, the “Mission 11: Osiris, Texas” appears after having seen the ending cinematic for Mission 10, and after that, without announcing, begins the talk of Mission 11, where Trent Says:
“What’s happening here?”
Then, we continue the cinematic, accept the Orillion request, ends Begin cinematic for Mission 11, and we are in the landing deck. This works and appears in the savegame name the line you are showing.
But I’m testing cinematics (checking the subtitles) and It is very useful for me to stop the game and reuse the Autosaves.
If I close Freelancer.exe when ends Mission 10 (and before pushing the “Accept” button from Orillion"), this Autosave works as I have explained and adds that message.
I assume that this part has been “deleted” somehow and there is the Autosave issue or bug.
Apart of that, we can only have a choice in the Orillion request. We must “Accept” it. We have not the choice for “Reject” it as in previous requests of other NPCs. In fact, there are spoken lines for rejecting the Orillion request, but they are not used:
Trent reject responses:
<static audiofile="DIALOGUE\TRENT\dx_s067c_0101_trent.wav" textarea="Cinematic">No, I'm not.</static> <static audiofile="DIALOGUE\TRENT\dx_s067c_0301_trent.wav" textarea="Cinematic">I won't be long.</static>
Orillion reject responses:
<static audiofile="DIALOGUE\ORILLION\dx_s067c_0201_orillion.wav" textarea="Cinematic">Well, you better get ready. We need you now, Trent.</static> <static audiofile="DIALOGUE\ORILLION\dx_s067d_0101_orillion.wav" textarea="Cinematic">Well, Mr. Trent. I'm glad to see you've come to your senses. The President is waiting. Are you ready now?</static>
It could be interesting to have the option of “Reject” (temporary) the mission.