Making other colours of "red giant" star? (Solved)
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Tried to look this up first since i’m well aware how many question threads i’ve posted at this point, but couldn’t find what I was looking for.
I’m trying to create a red giant-type star in a system i’m building, specifically a blue giant. I knew from the get-go that, given how unique the red giant on Omega-11 is, this wouldn’t be simple, but I tried anyway by copying the red giant attributes in the stararch.ini and switching those copies over to blue, or using matching blue attributes that already exist.
The result of this has been a very large, blue star, but one of normal type and not like the one in Omega-11, though it does appear to have a thick, blue aura around it alongside the spines (which I initially put in place when it looked like my original intention wasn’t going to work) and corona circle, so some of the stuff from the O11 star translated at least.
I figured this might happen from the beginning, since I remember reading somewhere a long time ago that the Omega-11 star is so unique that it has separate files dedicated to it, or something like that, but i’ve never been able to track down that information again to be sure.
If the files/settings i’m thinking of do actually exist, i’d be very happy to track them down, or find a working solution if they don’t.
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As I am not sure what you actually want to achieve, I made a mockup for you
If you like it I can tell you the settings I used. -
What i’m largely aiming for is really just the O11 sun but a bit bigger and also blue (though maybe a little lighter in shade than yours’ ), so that’s pretty much exactly what I want, at a glance. If you could toss how you managed that my way, i’d appreciate it.
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Ok, I am posting exactly what you see in the picture I posted.
Look at it ingame and modify the color and size values until you are content with it.Add the following to DATA\Solar\stararch.ini in EXACTLY this order!
[star_glow] nickname = Iw07_05_starcenter shape = lenscircle scale = 1 ;Colors are repesented with one float per color channel ;R, G, B (0=0 1=255) ;#0077ff inner_color = 0, 0.545098, 1.000000 outer_color = 0, 0.545098, 1.000000 [star_glow] nickname = Iw07_05_starglow shape = LensGlowSpike scale = 6 ;#0077ff inner_color = 0, 0.545098, 1.000000 outer_color = 0, 0.545098, 1.000000 [lens_glow] nickname = Iw07_05_lens_glow shape = LensGlowSpike radius_scale = 2.000000 inner_color = 0, 0.545098, 1.000000 outer_color = 0, 0.363398, 0.660000 glow_fade_in_seconds = 0.250000 glow_fade_out_seconds = 0.250000 [star] nickname = Iw07_Sun05 star_glow = Iw07_05_starglow star_center = Iw07_05_starcenter lens_flare = circle_blue_lens_flare lens_glow = Iw07_05_lens_glow intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 ;Modify the radius parameter to change the size in space radius = 9600.000000
Add the following to DATA\Solar\solararch.ini
[Solar] nickname = sun_5000 ids_name = 458755 ids_info = 458855 type = SUN DA_archetype = solar\suns\sun.sph mass = 1000000 ;Modify the solar_radius parameter to change the size in the navmap solar_radius = 5000 shape_name = NNM_SM_SUN ```Add the following to your system ini in DATA\Universe\*\*.ini
[zone]
nickname = Iw07_Sun5_ring
pos = -9000, -1000, -25000
rotate = 0, 25, -20
shape = ring
size = 19000, 1000, 3000
sort = 53[Object]
nickname = Iw07_Sun5
ids_name = 458755
ids_info = 458855
pos = -9000, -1000, -25000
ambient_color = 0, 139, 255
archetype = sun_5000
star = Iw07_Sun05
atmosphere_range = 6400
burn_color = 0, 139, 255
ring = Iw07_Sun5_ring, solar\rings\Iw07_ring5.inialthough I didn't adjust the colors Add this to DATA\Solar\Rings\Iw07_ring5.ini
[TexturePanels]
file = solar\rings\shapes.ini[Exterior]
shape = amberring1
detail_shape = ringdetail
detail_tile = 25, 5
color = 255, 255, 255
opacity = 0.700000
thickness_edge = 0.900000
outer_edge = 0.300000
inner_edge = 0.100000
num_segments = 64
transition_dist = 100[Clouds]
max_distance = 800
puff_count = 23
puff_radius = 42
puff_colora = 224, 0, 0
puff_colorb = 130, 41, 46
puff_max_alpha = 0.750000
puff_shape = rock_wisp1
puff_shape = rock_wisp2
puff_shape = rock_wisp3
puff_shape = rock_wisp4
puff_weights = 3, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 175, 300 -
I think I might’ve needed to be clearer about what I meant by ‘ring’ (the circurlar, transparent ‘aura’ around the star’s atmosphere, not a physical planetary ring), but this has been very helpful otherwise. Tweaked some settings and colors to better match what I was going for visually, but otherwise this told me exactly what I wanted to do.
Thanks.