Corrupted Files
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You can try out FLScan II. It helped me a lot when I developed my mod.
I took a quick look at the mod file from the download section.
-Just unpacking the mod will NOT work, as the mod uses FLMMs scripting features.
-The files seem incomplete, I don’t get how any FLMM would know what to do with those files. But maybe there is some feature I don’t know… -
robocop wrote:
Do you have the FLErrorChecker program? I can’t find it in the downloads section although it might be in a utilities package somewhere.I’m running out of ideas without being able to actually see what’s going on with your machine.
I do not see it anywhere on my computer.
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Cpt_Rei_Fukai wrote:
You can try out FLScan II. It helped me a lot when I developed my mod.I took a quick look at the mod file from the download section.
-Just unpacking the mod will NOT work, as the mod uses FLMMs scripting features.
-The files seem incomplete, I don’t get how any FLMM would know what to do with those files. But maybe there is some feature I don’t know…I did try using that program, and still had the same problem.
I pretty much given up. There are certain mods I just cannot use. I thank you guys for your help.
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Just my 2 cents:
1. If unmodded Freelancer runs fine, then everything went to hell once modded, it’s the mod.
2. The XML parser is there to parse the internal XML format that Freelancer uses to display formatted text. It effects unmodded Freelancer as well, and a mod cannot change how Freelancer program handles text display.
3. Based on my experience (which came from activate and deactivating my own (abandoned) mod for no less than 5,000 times), the error “Error: problem deactivating …” often means that you need to reinstall the game from fresh (Make sure Freelancer is deleted from the “Program Files” without a single file left). Normally, I backup the fully installed&patched game before open FLMM so I can restore it quickly.
4. In my memory, FLMM is kind messy. You should only install one on your computer, not multiple, and you don’t want to active multiple mods at same time. Also, you have to manually deactivate everything on it before you uninstall FLMM.