New Multiplayer Character - Faction Selection
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I remember playing mods where you could select your faction upon creating a new character. Does anybody have any information on how this is done? I thought maybe you needed multiple [Faction] entries in newcharacter.ini, but appearantly the game just looks for the one with nickname = new_player.
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It was first done with a server tool called FLshell that allowed such alternate start conditions in its settings.
I think there are FLhook plugins which can do the same. -
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Thanks for the pointer!
I was able to find ProcyonHook 1.45, and saw the modified page_charactercreate.page, but I guess that function integrated too heavily with their server software to be able to be easily reused. I guess I’ll have to make due with restarts or rephacks for now
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I spent weeks taking apart ProcyonHook to the best of my ability. I managed to figure out how their client side packaging system worked, how their UI hooked into the multiplayer menu, and how it connected to the server. They mostly used vanilla features that were just disabled, but with excessive amount of assembly in order to get it working - or at least as far as I could tell.