A Few Hidden Modder Tricks
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Notepad++ can do all that and much, much more.
Your should take a look at the addon galery
U can also do HTML coding with NP++ btw. u do HTML with it (sometimes). -
Yes im sure it does much more, however, so does UE. 4yrs working with it and Im comfortable with all the features and there is nothing that I cant do with it.
You might want to check out Ultra Edits features.
http://www.ultraedit.com/products/ultraedit/ultraedit_features.html -
As in when the loading bar comes up once you click new game and such. I know that tenths of a second isn’t much, but it’s something.
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you mean the loading times when you launch the game?
(before the menu appears)if so it would be interesting to know if there is a difference between decrypted files and encrypted ones
I’ve been really interested in that myself. If anyone could look into that, I’d be very appreciative.
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I’m pretty sure BINI files are faster to load. They follow a structure that’s easier to parse by computers imo.
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Only problem with Bini, is that all decimal points have to have 6 digits after it, and the LODs have to have 5 entries,
Or have I been told incorrectly?I really like Notepad ++ it’s a brilliant program, you can close blocks with all the parameters, meaning that when editing it’s a lot less messier. It also has lots of other features which make it brilliant
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BINI files load quicker than text, take up less RAM and help the server run more efficiently. Players and the server with BINI files will see a faster game load when they launch Freelancer.
If i text my mod, it takes 500-600MB ram when it loads, when I bini it it takes 150-190MB. The real impact is on player pc’s as they have (in the main) poorer cpu than the server and less ram.
when you have text inis, you see a marked increase in time when the npc appear - a sort of momentary hang as they appear…amongst other things.If you use XML then you have a problem obviously and this is why I have always stayed away from it. The difference and notice is more apparent the more players you have on the server as well = server load.
Freelancer isnt made to read text inis in gameplay, it converts text back to useable code when its operating. BINI is the nearest you get to code it uses, therefore the time spent converting the data to useable code is significantly less than converting from text.
Your only problem with BINI is editing it, thats it, but thats easy enough.
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Only problem with Bini, is that all decimal points have to have 6 digits after it, and the LODs have to have 5 entries,
Or have I been told incorrectly?I really like Notepad ++ it’s a brilliant program, you can close blocks with all the parameters, meaning that when editing it’s a lot less messier. It also has lots of other features which make it brilliant
You most certainly do not need the 6 decimal points. There are certain places like in the spin command where i’ve noticed not having the decimal places makes it do odd things but otherwise i tend to leave the number rounded up. The LODs don’t need 5 entries either.
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