Adding space objects
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Any ideas, how 2 add symbols / space objects
(,\DATA\INTERFACE\NEURONET\NAVMAP\NEWNAVMAP\SPACEOBJECTS)
4 use with the nav map so
i d like to add some symbols like- nav_battleship.3db
- nav_shipyard.3db
….
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What about copying an existing 3DB, changing the texture and all the names/CRCs?
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This was my 1st idea 2.But the VMeshLibrary node is missing.
And the data in VMeshRef changes on other values,
i d suppose.Didn’t fool 2 much with that stuff till now.
Possibly we just have 2 find the position for entering the crc value.
(Calculating the orig. crc and checking ‘backwards’ didn’t help me.) -
I recall running across an odd file whilst digging through the interface folders. In \DATA\INTERFACE there exists a file by the name of interface.generic.vms I’d bet that is where all these 3db files without a VMesh in them refer to. It’s a rather hefty file at 437k so worth havin’ a look at for this purpose. How they link it to the 3db’s I cannot say yet, but hopefully this is a step in the right direction Should be able to match up the CRC’s between the files if that is the case.
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Seems as.
Found some crcs under the interface.generic-102.vms node
Stuff seems 2 come with 3 values each, where 2 keep the same
and refer 2 the material library of the spaceobjects
as418499729 - nav_depot
458752
13369356204234302 - UI_NAV_playership
196608
13369350266105058 - UI_NAV_stars
458752
1336935691921497 - UI_NAV_sunwoglow010427112237
458752
13369356111153050 - nav_surprisex
458752
13369356