3D Model Showroom
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Other than those unnecessary cuts on the blue pieces, it looks pretty clean. My advice would be to bulk up the outer edges of the solar panels. Having an acute angle on a border edge always looks unnatural.
It’s also a very large object - you can afford to spend a whole lot more budget on establishing the silhouette. You can make the core round pieces a lot smoother with more splits.
I’d also have to take a closer look a the round bits at the end of the pylons. It MAY just be that the resolution is making them look higher res than they are, but the non-wireframe image suggests otherwise. Try to keep your polygon density uniform.
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Thanks for the advice, I’ll get right to it
I try to keep the polys uniform usually, and the unnecessary slices are little fails I had during the modeling progress. I’m far from being a pro -
You guys kissed and made up yet? Sounds like it
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Yeah, nice to see that anyone but sizer saw my introduction post…
That’s it for off topic, if you wanna discuss something pm me. -
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Looks neat. I like the design. There is always room for improvement, but for Freelancer I think it is ok.
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A nice interpretion of a human remake of the Nomad gate. It still shows those human-tech elements they seem to need to create a jumpgate with their limited knowledge, but by its shape it definitively shows it’s real origin. Also a great touch are those solar panels. I always wondered where all those tradelane routes and jump gates get all their immense energy from.
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Thanks. I aim to keep it up with the art style and detail level of the game, so I guess I did it well.
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Kuze wrote:
That blue long part is a gun? I would remove it along with the curved parts around it…but well that is my opinion.Yeah that’s the gun, sorry for the delay. Have you got an idea for a better place of the main gun?
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Joke with part of truth - mining ship nose initially with engine (noticed long time ago in vanilla -
@ TheDVDbear Dunno, try a differend gun model maybe.
Anyway, I made a bunch of custom turrets, guns and missiles, all they need is texturing and I probably put them into a pack.
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Nice! Kuze!
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Thanks.
I recently finished on of the 2 guns and the missiles. The results:
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Really nice! I’m impressed by the gunship gun! Texture details are nice! Keep up the good work!
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You guys never cease to amaze me with your designs. I am totally envious!
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It’s been a long time since anyone posted here (and since I posted on any Freelancer forum) so hi everybody! I learned more about texture mapping and with that knowledge I made some ship models:
The first one is a short haul freighter with a cargo capacity of 1000m3 and an approximate travel distance of 4 systems before needing refueling. The second is the space equivalent of a passenger jet, with a capacity of ~200 passengers over 3 or 4 systems. Both have a 1000m3 LH2 tank and are powered by a solid core nuclear thermal rocket engine!
I’d have more, but I have had a lot of school stuff to deal with recently. I’m not sure what I’m going to use them in yet.