3D Model Showroom
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Got a nice ride for those who like a bit of storage space in their fighter. Great where 2 guns and 4 turrets will get you there in one piece. (More or less)
Remember that Jeff’s gives away a free pair of fuzzy dice and a ripper mine free with every test flight!
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Tonight’s last offering before we return to the midnight movie “My Mother Was A Cousair” is a hot number! Both stylish and deadly this Comet will really leave a trail behind it! (Just be nice and leave the scrap metal for the Junkers, okay?)
EDIT: Ship in Jefferson’s Supership mod now in downloads!
Remember that Jeff here sticks guns and turrets everywhere! Cut them down to taste in the scripting!
Also I test in sandbox so you might want to get rid of Uber shields and infinite power, so on. That’s why I script so modders can trim to tastes in the loadout!
JEFFERSON001 SAYS LEARN TO SCRIPT XML.
VERY HANDY SKILL! -
I script out my ships for input into OpenSP games to test them out and get the right size and movement stats, camera settings and such. Then run some through the story line to see if the textures hold up in some of the close passes there in the cut scenes. I do the detail work inside the cockpit and before I send them out they will have all the custom cockpits, Sur files and ship icons. Those last 3 I’m working on. Though the scripts, CMPs and MATs are tight.
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Now for something completely different!
Something found gathering dust in the Rhineland Museum in New Berlin I won holding four kings to their full house and I upgraded it a bit:
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can you upload it ? O.O
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awesome
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Edit: Uber scene there is several million polygons. So no. No post.
But, wouldn’t I love to! It’s a standard industry test render and the smallest dimension has to be 1500 pixels so in widescreen (14:5 ratio) that’s 2333.333 x 1500 pixels and test renders are ALWAYS in a lossless format and I did it in .tif so the uncompressed file is exactly 3.036 mb.
Zipped to the max the model is 326.25 mb if converted to .obj. - mtl. Entire scene is just short of a gigabyte. -
So here’s what I CAN do. This is full sized render converted to .jpg and the title block added.
Enjoy
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As for the model it’s over 45k polygons and was done using the actual plans of the Foker. The skin was done in a cloth simulation set to canvas and the actual skeleton of the plane was the collision matrix so what you see is how the actual airplane’s form looks. It has every wire where it should be and the only screw up is that the grain in the wooden struts goes 90 degrees so I’m fixing that.
EDIT! Just got a “Decimation” plugin for my Cinema 4D that I’ll run it though and submit to downloads if I get something small enough in .obj format. Have to learn it’s bell & whistles first.
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“Asteroid” nice!
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Damn right! Built that little puppy to tangle with all those Outcast darts in the New York system. Used to ram me so often I thought I was flying though an asteroid field. Hence the name. It’s scripted with the darts maneuver stats. Plan on selling it on Manhatten as a good ship to buy after the starflyer you get from Juni in the story line.
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Hello folk. Jeff of Jeff’s Used Starships here on balmy Toledo. We’re so cold here a brass monkey from Planet Primus is still looking looking for what he froze off.
Got a hot deal here right from our customization shop.
A real one-off! For those who really want to make an impression! Come on down to friendly Omicron Minor and make me an offer.(And if you find a couple of gold colored ball bearings give them to the monkey)
Edit: Hope ya know that’s a joke Mr. Hell.
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Say I’m cleaning out my closet and running into interesting things I can had out to the Freelancer community. Most were from studio projects that never got off the ground like the big honker. When I say "studio grade that means the virtual camera can pull in just as tight as you please and the model will stand up. It’s set for textures in post-production by an art department, so I added stock shades of gray and blues for the fx panels self illumination panels. Usually these models are simply trashed after rejection. I don’t remember which shop this came out of or for what project it was meant for. The dates on the original file put it at 2002. Which figured because “Space Operas” were popping up and getting shot down with regularity back then.
Edit: So I’m submitting somebody elses work here, more like a bunch of people’s work. This model probably took a crew of modelers a to rap out in a weeks deadline. See what you can do with it considering the polygon counts involved. (Note this model in cut down form was passed around in the 3D trade mags, but this is the fully detailed model)
Here is the jpgs of it. Zip of .obj is 25mb and will submit for the download page when my internet is repaired (next month) and I’m off this flakey 4G.
OKAY FOLKS HERE’S THE. Dreadnaught is now in the Downloads section. For now look under new submissions. (Thanks guys for. Okaying the submission)
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Here’s one from before Freelancer that can easy be made to fit the genre. 1999 and back then first developed on a Cray computer. I later cleaned it up (2002-3) when my desktop started to outmatch the Cray that was then called a “Supercomputer”. You’re desktop at home would laugh at it. Though since about 1000 manhours went into this design, I’ll say I only modeled it. Build it, drop it from the ionosphere and you might just land it. Just don’t ask Jefferson to co-pilot.
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Here’s a model from an “open call for submissions” which is a casting call for art\design on movies\TV. They send an outline of what they want and it’s bare bones: Alien spaceship with X fx panels (Illum) and that’s it. Hence OC306 is Open call March 2006.
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Going back and looking, when I render these it’s how submissions are sent out. They say what the want, but it’ s usually textured 180 gray and unlit with nothing but an High Dynamic Range Image
(HDRI) they send to set up a light sphere. Most all my ship illustrations on this page are set up and rendered that way because of the detail it shows. I’m planning on submitting 2, one for sheres and a “cross” for cubes to the downloads page in the future, but two small ones are 15mb zipped.Render image size, view angles, etc are specified, but usually 1 oblique, front, back, top and bottom and min of 1500 x 1500 pixels. And sometimes (rarely) they ask for the model (sign supplied release form please).
I’m vamping while the renderer kicks out the views for the next models.
Edit: I queue them up and hit return.
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Sometimes OC’s are a pain and I remember this one as more troulble than it was worth. Those mirrored balls on sticks you sometimes see people hold up in those “making of” reels are for the making of “probe” hdri’s. If you get a probe hdri it’s for light matching to a scene they have in mind. Measuring those back in 2008 was a pain. The two oblique shot request and the probe told me “This is for a short scene there the ship passes the camera and their sending it out because the production department is behind schedule”.
Edit: OC52508, It’s bare bones, parts still named “cube”.
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Now back to models that I built for Freelancer back in my LancersReactor days where I used to drop models regularly. There was a hew and cry for a replacement Order VHF for the Anubis. Basically saying “It looks funky.” Ever look at an Anubis outside the engine? It’s downright pretty silver like Juni’s bird but had an ugly orange ambient lighting attached to it! Why? Don’t know. I was (Edit from Android going stupid) on the side of just finding that ambient and killing it. Anyway I was in the process of making this VHF I was going to call the Isis after the Egyptian goddess, wife (and sister) of Osirus. Since Isis (Gee guess why?) She’s being maligned I’m gong to call it The “Set” Set (or at the time of Alexander’s conquest called “Seth”) was sort of the Eqyptian version of of Diablo.
In the process of it’s making I in 2006 I got a job offer and and modding someone else’s game was looked down upon. I can tell how far I got becase only half the hardpoints are labled correctly. Okay, you’ll ask why 12 guns and turrets? First because gun placement is a matter of taste and and everybody back then had opinions. I was semi-famous for gun pylons. Lastly, I scripted my ships before Shipscripter came out. I had then and have now a great XML editor. So my philosophy is hang guns and turrets EVERYWHERE and let the individual modder just delete the bases and hardpoints they dont want and simply cut the eccess out of the script. That didn’t seem to have worked on that mod for WTS in the download section some of my 2005 models are in. So please, use with care for my philosophy. And if you want to clip off pylons too then you’re simply getting the point. Feel free.
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Here’s one I REALLY wanted to submit on the old sites “back in the day”. She’s pretty but over 8k polys which was taboo back then. Yes I like wings. Inherited that from 20 years in the US Air Force. I was stuck for a name then looked up to my shelf and my short wave radio back then and saw the name and said, “That will do fine.”
So it’s not even got the UV’s setup and hp’s set up with my shortcuts but she has the weapons bases on and textured. And here’s The Zenith:
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Now this ship was made for a mod…but NOT for Freelancer. Hence the naming system used in the parts seeming weird starting with numbers.
This was made for the game X3. Now if you think getting a model into Freelancer is hard, I’ve got news for you. Modeling for Freelancer is FUN. Modeling for X3 was as we say a “copper plated bitch!”.
Which is why I putting this one out. All the rest of my X3 models are in .bob or .cob formats and we never talked Mete into a Milkshape filter and someone developed import-export for 3DS Max. That was back in version 7 and I don’t have the plug ins anymore. If anybody does PLEASE send me a message in my inbox on the site so I can put those ships into the game. I still have the disks for 3DS max from v 5 to 2010. The Maya plug ins would be just as good too for that matter.
As for the name that’s because X3 had “taxi missions”.
So here’s the Airbus2500: