3D Model Showroom
-
Well, not like WAYYYYYY before, I was born in 76
I grew up on manic miner, Horace goes skiing, frogger etc, had an older brother see and he had the spectrum 16k and the old atari with wood on it you had to stick massive cartridges in. Don’t believe I’ve ever played Elite though, sounds like I would remember if I had. -
It is basic…but for the Elite and Elite 2 fans these ships are awesome in their basic ways. This ships are part of gaming history, more than Fl ships ever will be…and now finally they will be available for fl mods…I decided to not include imports in my mod project, but I am changing my mind. Elite ships are must. Now only a LOGH ship pack is missing and I will have a X-mas present XDD
-
Gibbon wrote:
Some of you might remember the grandfather of all space games (looks at ST) called ELITE.Good project Gibbon, nostalgic - darn right, still play it now and then for light relief.
With regard to later comments: this was the first great space fighting and trading game, and ran on a BBC Micro. The ships were simple wireframe sprites, flat shaded.
So stop mocking peoples’ efforts, you dissing young wet-behind-the-ears plebs!
Timmy - shame on you - change your monicker to Timmy34M - thought it was your age and gave you too much cred - no longer will I take your comments literally.
Just watching a bit of snookah - someone can’t decide between the pink or the brown - reminds me of an old bad joke about a bisexual snookerist! rofl!
-
This will be an ELITE ship pack only. Models i have so far are these
Adder
Anaconda
Cobra Mk. I
Cobra Mk.III
Coriolis Station
Fer de Lance
Krait
Moray Starboat
Python
Sidewinder
Thargoid Mothership + tharglets
Viper
Viper InterceptorI’m still missing a bunch and hopefully these will be supplied to me for conversion…
-
concepting a new sort of capital ship for the Nomads this idea came to me. how do you like it?
i’d be ready to share, just pm me -
well, problem is i can’t trigger the animation via cruise right now. the plugins active in New Universe and FW:ToW were about to be released but there is unfortunately no more news on it. i have made a few animations for that purpose yet the triggering is what remains now.
however, when i once in far future start working on cutscenes for a custom storyline, they for sure will contain this one, too. -
Gibbon wrote:
This will be an ELITE ship pack only. Models i have so far are theseAdder
Anaconda
Cobra Mk. I
Cobra Mk.III
Coriolis Station
Fer de Lance
Krait
Moray Starboat
Python
Sidewinder
Thargoid Mothership + tharglets
Viper
Viper InterceptorI’m still missing a bunch and hopefully these will be supplied to me for conversion…
Asp Explorer, Constrictor, Gecko, Mamba, Transporter, Boa, Worm and Shuttle is missing but anyway good luck with this project
-
Not bad, Gisteron, it even looks better with the spikes folded than the original one.
-
StarTrader wrote:
Timmy - shame on you - change your monicker to Timmy34M - thought it was your age and gave you too much cred - no longer will I take your comments literally.
About time you nutter. I’ve been telling you all not to take much of what I say too seriously for a long time now. First PC I bought for myself was an Alienware Area51m, first of three before I started to build my own, as such, it spawned Timmy51m.
-
No clue where he got the mesh inspiration. We were wanting to break away from the vanilla precident on all of the house ships. After years of seeing Liberty (bird like models), Bretonian (fish like models), and whatnot… we wanted to do a change up and make ships that actually look high tech.
Regarding the texture, I knew exactly what I wanted to do with the wings. However, I wanted to do a texture similar to his “Vengeance” ship line but make the armor consist of plates similar to his original texture. Overall, I’m happy with it, I just need to get faster at this… it took over 20hrs to re-UV map and create the textures for it.
Off topic: Here is a picture of a “heavier” ship in this replacement line whose texture has not been redone (and is currently utilizing the liberty mat).
-
i didn’t even use any UV maps. too much time waste and with the program i use you can apply textures as procedural though rotate them, scale and strech them and translate them to any position you want.
if i want e.g. multiple rectangular shapes (on the model) to have the same symbol, i duplicate the material and later on in milkshape point to one and the same and the game does the rest just fine.
its cool that the ingame materials only define how they look like, not where on the model they should apply in which way.
however as a note i do all mat files manually… nonetheless its faster than UV mapping with the poor skills i have^^