3D Model Showroom
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Kuze wrote:
Talking about realism, the this:wow, angry little website. that guy takes science waaay too seriously, that and TV shows.
Personally I like to think that most of the science used in 1200 years time hasnt been written yet. Hopefully we cant even dream of what will be available then. Either that or we’ll all die in a Ice age / Global warming / Ozone layer / 3rd world war catastrophe -
Predicting the distant future in such a way is futile.
Remember, it wasn’t long ago that we didn’t know what could electricity be useful for and that we were still doubting whether the Earth was flat.
At the rate of progress we are currently achieving, we can’t possibly know what things will look like when space ships are actually a plausible option and not just an extraordinary thing.
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I needed a sort of Recon or AWACS based Rhino, something like that small AWACS cruiser in Freespace. With that in mind, I quickly threw this together. The Rhino model is remarkably modular, making it very easy to kitbash a new model by just moving and copying parts around. The only truly original geometry in this model is the radome.
It’s not terribly imaginative, but it works well enough for my purposes.
Bonus render comparing regular Rhino and a couple other ships for scale.
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Beautiful work.
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On the size comments, for my purposes, it’s only slightly bigger than a standard Rhino. For the project I was working on, the Rhino has been upscaled to be more of a gunship or escort corvette type craft.
Here’s a shot of the AWACS Rhino next to a Rhino from the above screenshot.
The Liberty Dreadnought also makes an appearance in my project with a scale more correct with what it’s textured on windows imply. (Meaning, its pretty big.)
Also I did not import the starsphere’s per se. What I did was export the textures from the starsphere’s and combine them myself to create background textures I can use on my own.
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VF-27 Lucifer:
http://www.youtube.com/watch?v=iI6WWB2r_FM
Textures messed up on me a bit around the cockpit and a bit on the fins.
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Nicely done. I feel as the animation is a bit too quick, but that’s just a personal preference.
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Sushi wrote:
Nicely done. I feel as the animation is a bit too quick, but that’s just a personal preference.You’ve never watched Macross have you? The first 26 seconds is the transformation sequence in slow motion. At about 27 seconds in you see the transformation sequence in real time. There’s a lot of technical fluff explaining how they can transform so fast, but transformation in general rarely take longer than a second or two.
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According to some site I looked at transformation from fighter mode to gerwalker mode it takes around 3 seconds, longer if done automatically (as apposed to manually).
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@about upscaling:
Sorry, but you can’t simply upscale the model as it is. Engine glows will be too small for engines new sizes, hardpoints for guns/equip will be too large for them, and the most important for me… the cockpit. Will be that ship piloted by giants? Because if you add the HpFixedPilot to that bigger cabin it’ll look pretty strange.
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WHY knows what he’s doing. Take a look at his screenshots, doesn’t look like freelancer does it, because it’s not.
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Sorry, but you can’t simply upscale the model as it is.
You can do anything with the models as long as it will server for an animation, picture, size comparison etc. Of course it will cause mess ingame but for a video or for the fun it is normal :-D. I am working too on a short video with realy small fighters Shame that the fellow creators of this game made the capital ships so unrealisticly tiny But we can make them big…lot more big For example: